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iosswiftuiscrollviewautolayoutzooming

How to make UIScrollView zoom in only one direction when using auto layout


I'm attempting to make a UIScrollView only allow zooming in the horizontal direction. The scroll view is setup with a pure autolayout approach. The usual approach is as suggested in a number of Stack Overflow answers (e.g. this one) and other resources. I have successfully used this in apps before autolayout existed. The approach is as follows: in the scroll view's content view, I override setTransform(), and modify the passed in transform to only scale in the x direction:

override var transform: CGAffineTransform {
    get { return super.transform }
    set {
        var t = newValue
        t.d = 1.0
        super.transform = t
    }
}

I also reset the scroll view's content offset so that it doesn't scroll vertically during the zoom:

func scrollViewDidZoom(scrollView: UIScrollView) {
    scrollView.contentSize = CGSize(width: scrollView.contentSize.width, height: scrollView.frame.height)
    scrollView.contentOffset = CGPoint(x: scrollView.contentOffset.x, y: 0.0)
}

This works very nicely when not using autolayout:

Zooming without autolayout

However, when using autolayout, the content offset ends up wrong during zooming. While the content view only scales in the horizontal direction, it moves vertically:

Zooming with autolayout

I've put an example project on GitHub (used to make the videos in this question). It contains two storyboards, Main.storyboard, and NoAutolayout.storyboard, which are identical except that Main.storyboard has autolayout turned on while NoAutolayout does not. Switch between them by changing the Main Interface project setting and you can see behavior in both cases.

I'd really rather not switch off autolayout as it solves a number of problems with implementing my UI in a much nicer way than is required with manual layout. Is there a way to keep the vertical content offset correct (that is, zero) during zooming with autolayout?

EDIT: I've added a third storyboard, AutolayoutVariableColumns.storyboard, to the sample project. This adds a text field to change the number of columns in the GridView, which changes its intrinsic content size. This more closely shows the behavior I need in the real app that prompted this question.


Solution

  • Think I figured it out. You need to apply a translation in the transform to offset the centering UIScrollView tries to do while zooming.

    Add this to your GridView:

    var unzoomedViewHeight: CGFloat?
    override func layoutSubviews() {
        super.layoutSubviews()
        unzoomedViewHeight = frame.size.height
    }
    
    override var transform: CGAffineTransform {
        get { return super.transform }
        set {
            if let unzoomedViewHeight = unzoomedViewHeight {
                var t = newValue
                t.d = 1.0
                t.ty = (1.0 - t.a) * unzoomedViewHeight/2
                super.transform = t
            }
        }
    }
    

    To compute the transform, we need to know the unzoomed height of the view. Here, I'm just grabbing the frame size during layoutSubviews() and assuming it contains the unzoomed height. There are probably some edge cases where that's not correct; might be a better place in the view update cycle to calculate the height, but this is the basic idea.