How would i use a PanGestureRecognizer's translationInView
which returns a CGPoint
, to track the user touch location so that i can rotate an image so that the point where the user touches stays under the finger?
I can use CGAffineTransformRotate
to do the rotation but it expects a rotation angle in radians. Currently i am using M_PI/20;
Thanks
add this to your code:
#define degreesToRadians(degrees) (M_PI * degrees / 180.0)
#define radiansToDegrees(radians) (radians * 180 / M_PI)