I am trying to move my FLTK projects and compile it under the VS 2015 community edition. While do this, I am getting error. I have a code like below:
#include <Fl/....>
....
class CWindow
{
private:
....
Fl_Input *_textInputEditor;
....
void _cbTextInput(Fl_Widget *refObject, void *objData)
{
// Do something when callback is triggered.
}
public:
....
void createWindow()
{
....
_textInputEditor = new Fl_Input(....);
_textInputEditor->when(FL_WHEN_ENTER_KEY);
_textInputEditor->callback((Fl_Callback*)&CWindow::_cbTextInput, this);
....
When I try to compile, I get an error:
Error C2440 'type cast': cannot convert from 'void (__thiscall CWindow::* )(Fl_Widget *,void *)' to 'Fl_Callback (__cdecl *)
This same code compiles with MinGW 5.x perfectly (IDE: C::B) under Win 7.
Can someone help me here? I want a call back to a private method of my CWindow class.
The signature is incorrect. _cbTextInput should be static. The problem then will be access to member variables.
static void _cbTextInput(Fl_Widget *refObject, void *objData)
{
// No access to member variables so cast it to a CWindow* to get
// at the member variables
CWindow* self = (CWindow*) objData;
self->cbTextInput();
// Alternatively, if you do not wish to write another routine,
// you will need to put self-> in front of every member variable
// you wish to access. Just personal preference: some people prefer
// it that way.
}
void cbTextInput()
{
// This has access to member variables
...
}