how can I measure the 3D touch force applied to a UIButton function? I want to use it for changing the volume of an AVAudioPlayer property in swift.
You can use something that recognizes 3D touch for all UIView
classes \ subclass
make a custom class
class customButton : UIButton{
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch in touches{
print("% Touch pressure: \(touch.force/touch.maximumPossibleForce)");
}
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
print("Touches End")
}
}
and instead of UIButton Touch Observer (TouchUpInside \ TouchUpInside..)
just use this methods above
this will work for all UIView
class
class customView : UIView ....//same code as above