I'm using ffmpeg
in node js. Both the standard terminal output and the error seems to be sent to stdout, so I don't know how to differentiate between error and success... Here's my code:
var convertToMp3 = function(filePath) {
var ffmpeg = child_process.spawn('ffmpeg',['-i', filePath, '-y', 'output.mp3']);
var err = '';
ffmpeg.stderr
.on('data', function(c) { err += c; })
.on('end', function() { console.log('stderr:', err); });
var d = '';
ffmpeg.stdout
.on('data', function(c){d +=c;})
.on('end', function(){ console.log('stdout', d); });
}
wether the conversion succeeds or fails, stdout is empty and stderr contains what I'd get if I'd run the corresponding command in the terminal
Inspired by @aergistal comment, here is a solution that works for me, where callback is to be executed at the end of the task, with the signature function(error, success)
, as usual.
var convertToMp3 = function(filePath, callback) {
var ffmpeg = child_process.spawn('ffmpeg',['-i', filePath, '-y', 'output.mp3']);
var err = '';
ffmpeg.stderr.on('data', function(c) { err += c; }).on('end', function() { console.log('stderr:', err); });
ffmpeg.on('exit', function(code) {
if (code) {
callback({code: code, message: err});
} else {
callback(null, {success: true, message: err});
}
});
}
or in the new js style:
const convertToMp3 = (filePath) => new Promise((resolve, reject) {
const ffmpeg = child_process.spawn('ffmpeg', ['-i', filePath, '-y', 'output.mp3']);
let output = '';
ffmpeg.stderr
.on('data', c => { output += c; });
ffmpeg.on('exit', code => {
if (code) {
reject({ code: code, message: output });
} else {
resolve(output);
}
});
});
const ffmpegOutput = await convertToMp3('./video.mp4');
...