I am new in Qt. I am working on windows desktop application and using Qt with qml. On PC that hasn't QTouchDevices
, splitter between component (element that allow you resize component on window) works good with mouse (screenshot "Good distance"), but if screen is touchscreen I have next problem, please look on screenshot "Wrong distance".
My application shouldn't support any touch device. So how to disable this Qt feature? I need the same behavior like on device without touch screen.
Wrong distance
Good distance
I have tried disable touch device using privet methods using next sample:
QWindowSystemInterface::unregisterTouchDevice(QTouchDevice::devices().first());
This works, but QWindowSystemInterface
is private class and it disable touchscreen. And one more in QTCreator
splitters work fine, exactly as I need.
If you can't patch Qt, the only way that I can think of would be to iterate through the children, searching for the MouseArea
. For example, suppose you had this QML:
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Layouts 1.1
ApplicationWindow {
width: 600
height: 400
visible: true
property alias splitView: splitView
SplitView {
id: splitView
anchors.fill: parent
Rectangle {
width: 200
Layout.maximumWidth: 400
color: "lightblue"
Text {
text: "View 1"
anchors.centerIn: parent
}
}
Rectangle {
id: centerItem
Layout.minimumWidth: 50
Layout.fillWidth: true
color: "lightgray"
Text {
text: "View 2"
anchors.centerIn: parent
}
}
}
}
You could then print out the object tree of the SplitView
like so:
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQuickItem>
#include <QDebug>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
QObject *window = engine.rootObjects().first();
QQuickItem *splitView = window->property("splitView").value<QQuickItem*>();
splitView->dumpObjectTree();
return app.exec();
}
That gives you:
SplitView_QMLTYPE_1::
QQmlComponent::
QQuickSystemPalette::
QObject_QML_2::
QQmlComponent::
QQuickItem::
QQuickItem::
QQuickItem::
QQuickLoader_QML_3::
QObject_QML_4::
QQuickMouseArea_QML_5::
QQuickRectangle::
QQmlContext::
QQuickItem::
QQmlComponentAttached::
QQuickRectangle::
QQuickText::
QQuickLayoutAttached::
QQuickRectangle::
QQuickText::
QQuickLayoutAttached::
QQuickLayoutAttached::
QObject::dumpObjectTree()
prints out metaObject->className()
, so we know to look for an object whose metaObject
has a className
matching that:
Then:
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQuickItem>
#include <QScreen>
#include <QWindow>
#include <QDebug>
QQuickItem *findMouseArea(QQuickItem *item)
{
foreach (QQuickItem *childItem, item->childItems()) {
if (QString(childItem->metaObject()->className()).startsWith(QStringLiteral("QQuickMouseArea_QML"))) {
return childItem;
} else {
QQuickItem *mouseArea = findMouseArea(childItem);
if (mouseArea) {
return mouseArea;
}
}
}
return 0;
}
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
QWindow *window = qobject_cast<QWindow*>(engine.rootObjects().first());
QQuickItem *splitView = window->property("splitView").value<QQuickItem*>();
QQuickItem *mouseArea = findMouseArea(splitView);
mouseArea->setProperty("defaultMargin", QVariant(window->screen()->physicalDotsPerInch() / 25.4));
return app.exec();
}
Apparently, Screen::pixelDensity
is calculated using the physical dots per inch of the screen, divided by 25.4
, so we copy that as well. You could use any other value there.
You will need to adapt the code should a second MouseArea
ever be introduced, for example.
It's still largely dependent on private API, but it doesn't touch Qt code, at least.