I'm building an Entity-Component system using template metaprogramming. I keep getting either Cannot convert from [base type] to [type user requested]&
or Cannot convert NullComponent to [type user requested]&
errors:
class Entity {
public:
Entity() = default;
~Entity() = default;
template<typename C, typename... Args>
void AddComponent(Args&&... args);
template<typename C>
C& GetComponent();
protected:
private:
//...add/get helper methods here...
unsigned int _id;
std::vector<std::unique_ptr<IComponent>> _components;
};
template<typename C>
C& Entity::GetComponent() {
for(auto c : _components) {
if(std::is_base_of<a2de::IComponent&, C&>().value && std::is_same<decltype(c), C&>().value) {
return *c; //<-- error here
}
}
return NullComponent(); //<-- and here
}
EDIT
These options seem to work for now.
template<typename C>
const C& Entity::GetComponent() const {
for(auto& uc : _components) {
auto* c = dynamic_cast<C*>(uc.get());
if(c && std::is_base_of<a2de::IComponent&, C&>().value && std::is_same<decltype(c), C&>().value) {
return *c;
}
}
throw std::runtime_error(std::string("Component not available."));
}
OR
class Entity {
public:
//same as before...
protected:
private:
//same as before...
a2de::NullComponent _null_component;
};
template<typename C>
const C& Entity::GetComponent() const {
for(auto& uc : _components) {
auto* c = dynamic_cast<C*>(uc.get());
if(c && std::is_base_of<a2de::IComponent&, C&>().value && std::is_same<decltype(c), C&>().value) {
return *c;
}
}
return _null_component;
}
At least three things:
GetComponent()
you iterate over unique_ptr
elements and compare their type (always std::unique_ptr<IComponent>
) with something else in the std::is_same
. You probably don't want that.return *c
needs a dynamic_cast unless C == IComponent.EDIT
Also:
std::is_base_of
makes no sense with references. Even with class NullComponent : IComponent {};
, you would still get std::is_base_of<IComponent&, NullComponent&>::value == false
.In the end, it seems to me that you should replace your for loop with
for(auto& component : _components) {
auto* c = dynamic_cast<C*>(component.get());
if (c)
{
return *c;
}
}