Let me know if you can help me out somehow, i'm kind of struggling to get my head around.
Starting with some Marionette application logics:
app.js
//basic setup
this.Graph = new joint.dia.Graph;
this.Paper = new joint.dia.Paper({ width: 640, height: 480, model: this.Graph });
// [...] lots of code
//adding elements
app.Elements.add(element);
So far so good. Now the tricky part. I want a collection.
JointCollectionView.js
module.exports = Marionette.CollectionView.extend({
tagName: 'div',
className: 'row',
childView: JointView,
addChild: function(child, ChildView, index){
//does that make sense?
app.Graph.addCell(child);
//should i add it to collection?
if (child.shouldBeShown()) {
return Marionette.CollectionView.prototype.addChild.call(this, child, ChildView, index);
}
},
getChildView: function(item) {
return app.Graph.getCell(item);
}
//[...]
})
Now even more tricky. How do i handle the joint-view to make it work with collections and also display html elements?
JointView.js
module.exports = joint.dia.ElementView.extend({ /* ?!?!?! */ });
//OR ?
module.exports = Marionette.ItemView.extend({
jointElementView: null, //this will be like above somewhere else...
initialize: function(options){
jointElementView = new JointElementView({ /* ... */ });
}
})
With the help of @seebiscuit i looked much deeper into jointjs and narrowed down how i should approach this problem (You didn't seem to be interested in the points though, so i'll answer myself)
The following files were edited:
app.js
(changed, important!)
//this step is necessary to create these element before the paper is created.
//Make jointjs GLOBAL!!!!!!
joint.shapes.html = {};
joint.shapes.html.Element = require('views/Element'); //this dude im gonna use to create the elements
joint.shapes.html.ElementView = require('views/ElementView'); //this badboy will fire when i create those elements. MAGIC!
//basic setup
this.Graph = new joint.dia.Graph;
this.Paper = new joint.dia.Paper({ width: 640, height: 480, model: this.Graph });
// [...] lots of code
//adding elements
app.Elements.add(element);
JointCollectionView.js
(beauti-/simplyfied)
module.exports = Marionette.CollectionView.extend({
tagName: 'div',
className: 'row',
childView: JointView,
onRender: function(){
// jointjs' paper is added here long after jointjs custom element init.
this.el.appendChild(app.Paper.el);
},
onDestroy: function(){
// removal of the paper is done here
this.el.removeChild(app.Paper.el);
},
buildChildView: function(child, JointView, childViewOptions){
// add model, jointjs' paper and graph into JointView's options
var options = _.extend({model: child}, childViewOptions);
options = _.extend({paper: app.Paper, graph: app.Graph}, options);
return new JointView(options);
}
//[...]
})
JointView.js
(magic here!)
module.exports = Marionette.ItemView.extend({
tagName: 'div',
className: 'html-element',
template: "#agentTmpl",
// store here just in case
cell: null,
// [...]
initialize: function() {
// initialize joinjs element-shape here
Marionette.bindEntityEvents(this, this.model, this.modelEvents);
if(this.cell == null){
//notice `el: this.el` This will actually pass the option el to ElementView. Surprised?
//Yeah me too. From there i can do with the dom-element whatever i want
this.cell = new joint.shapes.html.Element({ el: this.el, position: { x: 80, y: 80 }, size: { width: 250 } });
}
},
onRender: function(){
// after rendering add cell to graph
this.options.graph.addCell(this.cell);
},
onDestroy: function(){
// after removal remove cell from graph
this.cell.remove();
}
});
Element.js
ElementView.js
For simplicity more or less like here: http://www.jointjs.com/tutorial/html-elements To summarize what actually happens is: whenever a new Element is created ElementView will fire all necessary event (initialize, render & whatnot). From there you can manipulate the drawn svg elements or overlap (similar to the tutorial) with my previously created JointView's html. I basically put my JointView dom-element over the SVG which is drawn by jointjs.
There you go. Fixed!