When playing a memory stream containing wav encoded audio, the playback starts with a sharp pop/crackle:
ms = new MemoryStream(File.ReadAllBytes(audio_filename));
[...]
dispose_audio();
sound_output = new DirectSoundOut();
IWaveProvider provider = new RawSourceWaveStream(ms, new WaveFormat());
sound_output.Init(provider);
sound_output.Play();
That pop/crackle does not occur when playing the wav file directly:
dispose_audio();
NAudio.Wave.WaveStream pcm = new WaveChannel32(new NAudio.Wave.WaveFileReader(audio_filename));
audio_stream = new BlockAlignReductionStream(pcm);
sound_output = new DirectSoundOut();
sound_output.Init(audio_stream);
sound_output.Play();
Same file is playing, but when the wav data are stored in a memory stream first, there is a somewhat loud pop at the beginning of the playback.
I am very much a newbie with NAudio and audio in general, so it's probably something silly, but I can't seem to figure it out.
You are playing the WAV file header as though it were audio. Instead of RawSourceWaveStream
, you still need to use WaveFileReader
, just pass in your memory stream.