I am allowed to define the backgroundColor of a renderer by calling
renderer = vtk.vtkRenderer()
renderer.SetBackground(0,255,0)
[![enter image description here][1]][1]
My question:
Is it possible to set the opacity of the background ?
You can see my problem (with multiple viewports) in my example image. I could get rid of this "cutting" by simply using transparent backgrounds...
thanks in advance!
I finally found a solution :
you can set a layer for each renderer. Default is Layer 0 (not transparent). Everything greater than layer 0 will be transparent. But keep in mind to set at least a empty renderer (no volume or object) with a background-color on layer 0 to avoid ugly reflections.
renderer.SetBackground(255,255,255)
renderer.SetLayer(0)
# transparency layer
renderer.SetLayer(1)
renderer.addVolume(....)
Result: