I'm trying to implement on demand resource downloading for my iOS app. The documents allude to the fact that xcode can host asset packs for you during the development process. My question is how do I enable that? Is there another way to test on demand resource downloading during development. Is the "Embed Asset Packs in Product Bundle" build setting relevant? Here is where xcode hosting is mentioned in the docs: on demand docs
You can embed resources in the bundle for local testing and Ad-hoc distribution.
If you want to test ODR downloads you'll need to use Testflight.