Search code examples
androiddrawable

Drawing a custom shape to load Image into


I would like to draw this following custom shape in blue in order to load an image into (not a static resource drawable) :

enter image description here

The blank content is my content and it used to be a scrollview. I tried to use a drawable, I setted that in my LinearLayout as a background but I think I won't load my image (I currently use Picasso)


Solution

  • You can create custom imageview.

    I have create below code with reference of this Tutorial

    package com.example.demo;
    
    import android.content.Context;
    import android.graphics.Bitmap;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Paint;
    import android.graphics.Path;
    import android.graphics.Point;
    import android.graphics.PorterDuff;
    import android.graphics.PorterDuffXfermode;
    import android.graphics.Rect;
    import android.graphics.drawable.BitmapDrawable;
    import android.graphics.drawable.Drawable;
    import android.util.AttributeSet;
    import android.widget.ImageView;
    
    /**
     * Created by ketan on 1/18/2016.
     */
    public class CustomImage extends ImageView {
    
        public CustomImage(Context ctx, AttributeSet attrs) {
            super(ctx, attrs);
    
        }
    
        @Override
        protected void onDraw(Canvas canvas) {
    
            Drawable drawable = getDrawable();
    
            if (drawable == null) {
                return;
            }
    
            if (getWidth() == 0 || getHeight() == 0) {
                return;
            }
            Bitmap b = ((BitmapDrawable) drawable).getBitmap();
            Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
    
            int w = getWidth(), h = getHeight();
    
            Bitmap croppedBitmap = getCroppedBitmap(bitmap, w);
            canvas.drawBitmap(croppedBitmap, 0, 0, null);
    
        }
    
        public static Bitmap getCroppedBitmap(Bitmap bitmap, int radius) {
            Bitmap finalBitmap;
            if (bitmap.getWidth() != radius || bitmap.getHeight() != radius)
                finalBitmap = Bitmap.createScaledBitmap(bitmap, radius, radius,
                        false);
            else
                finalBitmap = bitmap;
            Bitmap output = Bitmap.createBitmap(finalBitmap.getWidth(),
                    finalBitmap.getHeight(), Bitmap.Config.ARGB_8888);
            Canvas canvas = new Canvas(output);
    
            Paint paint = new Paint();
            final Rect rect = new Rect(0, 0, finalBitmap.getWidth(),
                    finalBitmap.getHeight());
    
            /*change these value or make it dynamic*/
            Point point0_draw = new Point(0, 0);
            Point point1_draw = new Point(0, 175);
            Point point2_draw = new Point(101, 198);
            Point point3_draw = new Point(198, 175);
            Point point4_draw = new Point(198, 0);
    
            Path path = new Path();
            path.moveTo(point0_draw.x, point0_draw.y);
            path.lineTo(point1_draw.x, point1_draw.y);
            path.lineTo(point2_draw.x, point2_draw.y);
            path.lineTo(point3_draw.x, point3_draw.y);
            path.lineTo(point4_draw.x, point4_draw.y);
            path.lineTo(point0_draw.x, point0_draw.y);
            path.close();
            canvas.drawARGB(0, 0, 0, 0);
            paint.setColor(Color.parseColor("#BAB399"));
            canvas.drawPath(path, paint);
            paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
            canvas.drawBitmap(finalBitmap, rect, rect, paint);
    
            return output;
        }
    }