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swiftavfoundationavplayeravqueueplayeravkit

Detecting AVPlayer video start stop events


Here is nice simple avplayer piece of code playing a small collection of videos in a queue. My question. I actually want to pause between videos on my queue. Is it possible?

I did note that rate fires twice; status fires just once as does notification.

import UIKit
import AVKit
import AVFoundation

class ViewController: UIViewController {
    
    @IBOutlet weak var VideoView: UIView!
    var player:AVQueuePlayer = AVQueuePlayer()
    
    @IBAction func NextSlide(sender: AnyObject) {
        player.play()
    }
    
    override func viewDidLoad() {
        func NextSlide(sender: AnyObject) {
        }
        super.viewDidLoad()
        // Do any additional setup after loading the view, typically from a nib.
        
        let arrayOfPaths: [String] = ["http://192.100.1.1:8080/dino1.mov","http://192.100.1.1:8080/dino1.mov","http://192.100.1.1:8080/dino1.mov"]
        
        var shots = [AVPlayerItem]()
        
        for item in arrayOfPaths {
            let url2adopt = NSURL(string: item)
            let avAsset = AVURLAsset(URL: url2adopt!)
            let shot = AVPlayerItem(asset: avAsset)
            shots.append(shot)
        }
        
        player = AVQueuePlayer(items: shots)
        let playerLayer = AVPlayerLayer(player: player)
        playerLayer.frame = VideoView.layer.bounds
        VideoView.layer.addSublayer(playerLayer)
        player.addObserver(self, forKeyPath: "status", options: NSKeyValueObservingOptions.New, context: nil)
        player.addObserver(self, forKeyPath: "rate", options: NSKeyValueObservingOptions.New, context: nil)
        NSNotificationCenter.defaultCenter().addObserver(self, selector: "itemDidFinishPlaying:", name: AVPlayerItemDidPlayToEndTimeNotification, object: player.currentItem)
        
        player.play()
    }
    
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
    
    // catch changes to status
    override func observeValueForKeyPath(keyPath: String?, ofObject object: AnyObject?, change: [String : AnyObject]?, context: UnsafeMutablePointer<Void>) {
        if (keyPath == "rate") {
            print(player.rate)
        }
        if (keyPath == "status") {
            print(player.status)
        }
    }
    
    func itemDidFinishPlaying(notification:NSNotification) {
        print("finished")
    }
    
}

Solution

  • Add this line:

    player.addObserver(
        self, forKeyPath:"currentItem", options:.Initial, context:nil)
    

    Now you'll be notified every time there is a change in the queue item currently being played.