How to override libgdx window "X" button method?
For example I want to add dialog: "Are you sure you want to close app?" with two buttons "Yes" and "No" to confirm the choice.
If your game implements ApplicationListener
(most I´ve seen do this), when you press the "X" button, dispose()
gets called.
You can create your dialog on the dispose()
function.
Edit: Little note, if your main game class extends Game
(LibGDX Class), you can use this method, Game
implements ApplicationListener
.