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mayaunreal-engine4fbx

FBX import crashing UE4


Exporting from Maya to UE4 is causing the UE Editor to crash with no explanation. The submit error report dialog appears but there is no useful information available.

I have tried changing the FBX Version as some posts suggest, however, this does not seem to help.

How can I go about addressing this issue?


Solution

  • When exporting make sure the base model is in editable mesh and not editable poly and make sure the FBX exporter is set to ASCII not Binary.

    This happened to me on 3ds Max, I am not a maya user