I want to make a bubble window that GRADUALLY appears and vanishes after having displayed a message. I want its position to be near the tray and in the constructor I use for that:
var screenSize = System.Windows.SystemParameters.WorkArea;
this.Left = screenSize.Right - this.Width;
this.Top = screenSize.Bottom - this.Height;
this has worked properly other times but now it doesn't.
Strangely enough also the opacity doesn't change. So to put it in a nutshell the window appear all of a sudden with no gradual transition at the center of the screen instead than near the tray.
This is the code:
public BubbleWindow(string strMessage, double milliseconds)
{
InitializeComponent();
btYes.Content = strMessage;
var screenSize = System.Windows.SystemParameters.WorkArea;
this.Left = screenSize.Right - this.Width;
this.Top = screenSize.Bottom - this.Height;
int interval = (int)(milliseconds / 25);
for (double iii = 0; iii <= 1; iii += .1)
{
Thread.Sleep(interval);
this.Opacity = iii;
Dispatcher.Invoke((Action)(() => { }), DispatcherPriority.Render);
this.UpdateLayout();
}
this.Opacity = 1;
}
Thanks for any help
As for the position problem I had put the WindowPosition=CenterScreen in my xaml code. That overrode the .left and .top command.
For the sake of completeness this is the complete Fade IN - wait - Fade out cycle:
private Storyboard myStoryboard;
public MainWindow()
{
InitializeComponent();
DoubleAnimation fadeInAnimation = new DoubleAnimation() { From = 0.0, To = 1.0, Duration = new Duration(TimeSpan.FromSeconds(1)) };
fadeInAnimation.Completed += FadeInAnimation_Completed;
myStoryboard = new Storyboard();
myStoryboard.Children.Add(fadeInAnimation);
Storyboard.SetTargetName(fadeInAnimation, MyRectangle.Name);
Storyboard.SetTargetProperty(fadeInAnimation, new PropertyPath(Rectangle.OpacityProperty));
// Use the Loaded event to start the Storyboard.
MyRectangle.Loaded += new RoutedEventHandler(myRectangleLoaded);
}
private void myRectangleLoaded(object sender, RoutedEventArgs e)
{
myStoryboard.Begin(this);
}
private void FadeInAnimation_Completed(object sender, EventArgs e)
{
DispatcherTimer timerFadeOut = new DispatcherTimer();
timerFadeOut.Interval = TimeSpan.FromSeconds(2);
timerFadeOut.Tick += TimerFadeOut_Tick;
timerFadeOut.Start();
}
private void TimerFadeOut_Tick(object sender, EventArgs e)
{
DoubleAnimation fadeOutAnimation = new DoubleAnimation() { From = 1.0, To = 0.0, Duration = new Duration(TimeSpan.FromSeconds(1)) };
myStoryboard = new Storyboard();
myStoryboard.Children.Add(fadeOutAnimation);
Storyboard.SetTargetName(fadeOutAnimation, MyRectangle.Name);
Storyboard.SetTargetProperty(fadeOutAnimation, new PropertyPath(Rectangle.OpacityProperty));
myStoryboard.Begin(this);
}
This works. That being said I am open to corrections.