I'm doing an application which require me as a client side to connect to a server and receive data from the server. I will need to do re-connection when the connection is disconnected. Below is my code:
public enum MySocketState
{
Disconnected = 0,
Connecting,
Connected
}
private Socket _serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
private byte[] _recieveBuffer = new byte[128];
void DataProcess()
{
try
{
if (_serverSocket == null || sockState == MySocketState.Disconnected)
{
Console.WriteLine("Trying to connect...");
SetupServer();
}
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
private void SetupServer()
{
try
{
_serverSocket.Connect("192.168.1.11", 1000);
}
catch (SocketException ex)
{
Console.WriteLine(ex.Message);
}
sockState = MySocketState.Connected;
Console.WriteLine("Server connected...");
_serverSocket.BeginReceive(_recieveBuffer, 0, _recieveBuffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), null);
}
private void ReceiveCallback(IAsyncResult AR)
{
try
{
if (_serverSocket == null)
_serverSocket = (Socket)AR.AsyncState;
int recieved = _serverSocket.EndReceive(AR);
if (recieved <= 0)
{
CloseSocket();
return;
}
byte[] recData = new byte[recieved];
Buffer.BlockCopy(_recieveBuffer, 0, recData, 0, recieved);
string strData = ASCIIEncoding.ASCII.GetString(recData);
Console.WriteLine(strData);
//Process the data stored in recData
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
CloseSocket();
}
finally
{
try
{
//Start receiving again
if (_serverSocket != null)
_serverSocket.BeginReceive(_recieveBuffer, 0, _recieveBuffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), null);
}
catch (Exception ex2)
{ }
}
}
public void CloseSocket()
{
try
{
if (_serverSocket != null)
{
if (_serverSocket.Connected)
_serverSocket.Shutdown(SocketShutdown.Both);
_serverSocket.Close();
}
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
_serverSocket = null;
sockState = MySocketState.Disconnected;
}
private void timer1_Tick(object sender, EventArgs e)
{
DataProcess();
}
I'm using a timer (timer1_tick) to always detect whether or not the server is connected.
But after it disconnected with the server, it cannot be reconnected back and below is the error message on line _serverSocket.Connect("192.168.1.11", 1000)
:
A first chance exception of type 'System.NullReferenceException' occurred in fform.exe
System.NullReferenceException: Object reference not set to an instance of an object.
at fform.Form1.SetupServer() in c:\Work\Project 2015\Form1.cs:line 143
at fform.Form1.DataProcess() in c:\Work\Project 2015\Form1.cs:line 79
Do you guys know how come it cannot be connect back?
Probably it's because you set _serverSocket to null after you CloseSocket() and did not create a new Socket instance when you try to reconnect.
public void CloseSocket()
{
...
_serverSocket = null;
...
}
Look at the line number in the error message
at fform.Form1.SetupServer() in c:\Work\Project 2015\Form1.cs:line 143 at fform.Form1.DataProcess() in c:\Work\Project 2015\Form1.cs:line 79
You should probably do the following when you reconnect:
private void SetupServer()
{
try
{
_serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //Added
_serverSocket.Connect("192.168.1.11", 1000);
}
...
}