Search code examples
c#winformssocketstcpclienttcp

Unable to do server reconnection after disconnected in C# winform


I'm doing an application which require me as a client side to connect to a server and receive data from the server. I will need to do re-connection when the connection is disconnected. Below is my code:

   public enum MySocketState
   {
       Disconnected = 0,
       Connecting,
       Connected
   }

    private Socket _serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
    private byte[] _recieveBuffer = new byte[128];

    void DataProcess()
    {
        try
        {
            if (_serverSocket == null || sockState == MySocketState.Disconnected)
            {
                Console.WriteLine("Trying to connect...");

                SetupServer();
            }
        }
        catch (Exception ex)
        {
            Console.WriteLine(ex.ToString());
        }
    }

    private void SetupServer()
    {
        try
        {
            _serverSocket.Connect("192.168.1.11", 1000);
        }
        catch (SocketException ex)
        {
            Console.WriteLine(ex.Message);
        }

        sockState = MySocketState.Connected;
        Console.WriteLine("Server connected...");
        _serverSocket.BeginReceive(_recieveBuffer, 0, _recieveBuffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), null);

    }

    private void ReceiveCallback(IAsyncResult AR)
    {
        try
        {
            if (_serverSocket == null)
                _serverSocket = (Socket)AR.AsyncState;

            int recieved = _serverSocket.EndReceive(AR);

            if (recieved <= 0)
            {
                CloseSocket();
                return;
            }

            byte[] recData = new byte[recieved];
            Buffer.BlockCopy(_recieveBuffer, 0, recData, 0, recieved);
            string strData = ASCIIEncoding.ASCII.GetString(recData);
            Console.WriteLine(strData);

            //Process the data stored in recData
        }
        catch (Exception ex)
        {
            Console.WriteLine(ex.ToString());
            CloseSocket();
        }
        finally
        {
            try
            {
                //Start receiving again
                if (_serverSocket != null)
                    _serverSocket.BeginReceive(_recieveBuffer, 0, _recieveBuffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), null);
            }
            catch (Exception ex2)
            { }
        }
    }

    public void CloseSocket()
    {
        try
        {
            if (_serverSocket != null)
            {
                if (_serverSocket.Connected)
                    _serverSocket.Shutdown(SocketShutdown.Both);
                _serverSocket.Close();
            }
        }
        catch (Exception ex)
        {
            Console.WriteLine(ex.ToString());
        }
        _serverSocket = null;
        sockState = MySocketState.Disconnected;
    }

    private void timer1_Tick(object sender, EventArgs e)
    {
        DataProcess();
    }

I'm using a timer (timer1_tick) to always detect whether or not the server is connected.

But after it disconnected with the server, it cannot be reconnected back and below is the error message on line _serverSocket.Connect("192.168.1.11", 1000):

A first chance exception of type 'System.NullReferenceException' occurred in fform.exe
System.NullReferenceException: Object reference not set to an instance of an object.
at fform.Form1.SetupServer() in c:\Work\Project 2015\Form1.cs:line 143
at fform.Form1.DataProcess() in c:\Work\Project 2015\Form1.cs:line 79

Do you guys know how come it cannot be connect back?


Solution

  • Probably it's because you set _serverSocket to null after you CloseSocket() and did not create a new Socket instance when you try to reconnect.

    public void CloseSocket()
    {
        ...
        _serverSocket = null;
        ...
    }
    

    Look at the line number in the error message

    at fform.Form1.SetupServer() in c:\Work\Project 2015\Form1.cs:line 143 at fform.Form1.DataProcess() in c:\Work\Project 2015\Form1.cs:line 79

    You should probably do the following when you reconnect:

    private void SetupServer()
    {
        try
        {
            _serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //Added
            _serverSocket.Connect("192.168.1.11", 1000);
        }
        ...
    }