I need to make a scale driven animated dialog.. I want to do it with bounce effect i tried with bounce interpolater
<scale xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="500"
android:fromXScale="0"
android:fromYScale="0"
android:interpolator="@android:anim/bounce_interpolator"
android:toXScale="1"
android:toYScale="1" />
I want to modify the bounce effect make it slower/faster and size to bounce to. i didnt find anything, T tried to make it with sets
<set >
<scale
xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="500"
android:fromXScale="0"
android:fromYScale="0"
android:toXScale="1"
android:toYScale="1" />
<scale
xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="100"
android:fromXScale="1"
android:fromYScale="1"
android:startOffset="500"
android:toXScale=".8"
android:toYScale=".8" />
<scale
xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="100"
android:fromXScale=".8"
android:fromYScale=".8"
android:startOffset="600"
android:toXScale="1"
android:toYScale="1" />
</set>
the whole animation acts strangely? so my question is how to fix this animation by set Or how to modify the bounce_interpolator?
Use ipfx.org to create custom interpolators.
Take the bounce example and edit to your needs.
http://ipfx.org/?p=7ffffffe575efffe9e02fffed8f6fffe&l=2f13c5ac138b3d6ad338a5a77a8386807d6e
Than use created interpolator in your app ()
import org.ipfx.Interpolator;
...
...
final org.ipfx.Interpolator interpolator = org.ipfx.Interpolator.parseUrl(urlData);
ObjectAnimator animator = ObjectAnimator.ofFloat(...);
animator.setDuration(1000);
animator.setInterpolator(new TimeInterpolator() {
@Override
public float getInterpolation(float input) {
return interpolator.calc(input);
}
});
animator.start();