I am using + (BOOL)setThreadPriority:(double)p;
to change priority of NSThread
but threadPriority
is always 0.5. Return value of setThreadPriority:
is TURE
.
_thread = [[NSThread alloc] initWithTarget:self selector:@selector(runThread) object:nil];
-(void)runThread {
@autoreleasepool {
[[NSThread currentThread] setName:@"3DF7EF974A80"];
NSRunLoop *runLoop = [NSRunLoop currentRunLoop];
[runLoop addPort:[NSMachPort port] forMode:NSDefaultRunLoopMode];
[_condition lock];
[_condition signal];
[_condition unlock];
[NSThread setThreadPriority:1.0];
CFRunLoopRun();
[runLoop removePort:[NSMachPort port] forMode:NSDefaultRunLoopMode];
[_condition lock];
[_condition signal];
[_condition unlock];
}
}
I am using Xcode 7.0.1 and OS X 10.10.5.
I cannot reproduce the behavior you describe. When I do the following on either iOS or Mac OS X, it correctly sets the thread priority:
@interface ViewController ()
{
NSThread *_thread;
NSCondition *_condition;
}
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
_condition = [[NSCondition alloc] init];
_thread = [[NSThread alloc] initWithTarget:self selector:@selector(runThread) object:nil];
[_thread start];
[self performSelector:@selector(checkThreadStatus) onThread:_thread withObject:nil waitUntilDone:false];
}
- (void)checkThreadStatus {
NSLog(@"%.2f", [[NSThread currentThread] threadPriority]);
}
- (void)runThread {
@autoreleasepool {
[[NSThread currentThread] setName:@"3DF7EF974A80"];
NSRunLoop *runLoop = [NSRunLoop currentRunLoop];
[runLoop addPort:[NSMachPort port] forMode:NSDefaultRunLoopMode];
[_condition lock];
[_condition signal];
[_condition unlock];
[NSThread setThreadPriority:1.0];
CFRunLoopRun();
[runLoop removePort:[NSMachPort port] forMode:NSDefaultRunLoopMode];
[_condition lock];
[_condition signal];
[_condition unlock];
}
}
@end
We need minimal, yet reproducible, example of the problem in order to help you diagnose this further.