I'm currently working on a project where I make a request to the Riot Games API, parse the JSON, and do some stuff with it. I have the request working, and I know I'm getting valid JSON. My issue is using JSON.Net to deserialize the JSON.
The JSON is of the following structure:
{
"xarcies": {
"id": 31933985,
"name": "Farces",
"profileIconId": 588,
"revisionDate": 1450249383000,
"summonerLevel": 30
}
}
I want to load this data into the following class
[JsonObject(MemberSerialization.OptIn)]
class Summoner
{
[JsonProperty("id")]
public long id {get;set;}
[JsonProperty("name")]
public string name { get; set; }
[JsonProperty("profileIconId")]
public int profileIconId { get; set; }
[JsonProperty("revisionDate")]
public long revisionDate { get; set; }
[JsonProperty("summonerLevel")]
public long summonerLevel { get; set; }
}
The issue I'm having is that because I'm given a "xarcies" object that contains the information I need, I'm not sure how to go about designing a class that can accept the JSON data. I've seen some examples that use a RootObject class to take the object and that class has a subclass that all the pairs are put into, but I can't seem to get it to work. Every time I run it the attributes for the object end up being NULL.
You can deserialize your JSON as a Dictionary<string, Summoner>
:
var root = JsonConvert.DeserializeObject<Dictionary<string, Summoner>>(jsonString);
The dictionary will be keyed by the user name, in this case "xarcies"
. See Deserialize a Dictionary.