I'm trying to add texture to a THREE.BufferGeometry. This is a working fiddle of what I'm accomplished so far.
This is my code:
var Test = new function () {
var scene = new THREE.Scene(),
camera = new THREE.PerspectiveCamera(10, window.innerWidth / window.innerHeight, 1, 1000),
renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true
camera.position.set(-5, 5, 5);
camera.rotation.order = 'YXZ';
camera.rotation.y = -Math.PI / 4;
camera.rotation.x = Math.atan(-1 / Math.sqrt(2));
scene.add(camera)
scene.add(new THREE.AmbientLight(0x222222));
var light = new THREE.PointLight(0xffffff, 0.7);
camera.add(light);
this.init = function () {
$('body').append(renderer.domElement);
Test.render();
}
this.render = function () {
requestAnimationFrame(Test.render);
renderer.render(scene, camera);
}
this.getScene = function getScene() {
return scene
}
}
var CreateSimpleMesh = new function () {
var grassGeometry = new THREE.BufferGeometry(),
grassVertexPositions = [],
imageArray = [
[0, 0],
[1, 0],
[1, 1],
[0, 1]
],
image = new Image()
this.init = function () {
image.src = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAABmJLR0QA/wD/AP+gvaeTAAAACXBIWXMAAAsTAAALEwEAmpwYAAAAB3RJTUUH3wwLAi03pl5F1AAAAB1pVFh0Q29tbWVudAAAAAAAQ3JlYXRlZCB3aXRoIEdJTVBkLmUHAAAEkklEQVR42u3dTWzTdRzH8XfXdW03t3XPbmyMlLkNZA9kcwuKBBVBEjXEGDExEAwH44GDJpp4QYnCQcIZoiZGUaKeCFHjIBB5UnnSKW5zj7AVWvfvxsbWre22Dg+1SmHA/iwbHD7v2+/fZYfvK/+n9vCzrDmx7hrqvilBIxCIuk2JGsHsNth0hcvf9dB/1iBkBLFnOkgrc+HeWEr6oow7gwy1DuJt8NB/zs+oJ4DFmoAjx4GrMoviF92klqRryiY69dqxuHXICBIyghgnfFS/X0feyoLbg/y8+ccbjkwy0hNgpCfA5e+7qdxaS/6qQk16mrmWZFL4fDGZNTnYM+wEuodp2fUHg39eof2j5juDpJW7mLd2PlmP5ODMT2FyPMJIT4AL+9rpPeKlbXeTQExUv2dF/HwfclGxtYbjLx0i+PfonS9Zyz5ZGX/XtyWQXp7B4jer6D3iZWJkQlOe6Y3bGR178rwU8zf1ieAEwcsjXNjXDkD+ap0dM+3iVx0APDjFleaWIA3L98etnQXJlL6+mOL1JZroDPIe9HDhy3aSC1NY8HLJ3b+HjA2ECfeHQe/1M8I4/8E5rA4r1dvrsNqt0z9D1pxYF4UYGmPor0HadjfR/U0nWKB8S4WmazLPgYs072wEC1S+W0vqwvS7e1NPSksiuy6XpTvqAPAduqTpmr1nfN1B84eNcA0efnspuY/nz/xNfXI8eq2KjOopy0ydn7XS8XELAIvfqqbw2WJzX52cfeMk819wk74kE1uqjYnhcQabB2jf0xR90anM0pRNFMMAaN7ZGL1sXdcT364lyWW/NUj/GT/9Z/xT/nNbmo3yLUs05VnMcuPvIQPn+7l0oJsrv/oJ94VIsCXgLEghuz6XBetLsGc7NLXZfGm88UBGRRYZFbos3av0e4hAlEAEogQiECUQgSiBCEQJRAlEIEogAlECEYgSiECUQJRABKIEIhAlEIEogQhECUQJRCBKIAJRAhGIEohAlECUQASiBCIQJRCBKIEIRAlECUQgSiACUQIRiBKIQJRAlEAEogQiECUQgSiBCETdu6bcFGxyLELX3ja8P3gI+YM4cpwUPFOEe2MZCTYZmi3QPYxxzIdx3MfV5gHg/20JpwXy+7azGEd9/62DvlE6P20l0DVM9fY6TdhkJ185fPeXLP8vvRhHfViTE6nZtYxVh5+jZtcyrMmJ9B710nfa0IRNlrIglYWvlvHY50+aB/Ed9ADg3lBKdn0eVruV7Po83BtKAfA2eDRhky3/4ilKNi/iAXeaeZCrLYMA5DyaF3c8th5qGdCE5/IpK9wXBMBZEL/Xd2wd8oc0tbkEiYQiADftZBxbR8LaenVOQayO2OAj8VDhGFSipjaXIPZsZ/RR1zsSdzy2duRop885BUlf5Io+/v7UG/84/O86rdylqc0lSP7TRQB07W2j77TB5FiEvtMGXXvbop+vLtLUZrGbNicG+O2dUxjHfTf9ce6KfJbuqNfUTNawfP9tP7/+a5Qpv5iq2laLe1MZjjwnFqsFR54T96Yyqt6r1XTvxRmi7qN7iBKIEohA1DT7B5cwUaoY0hehAAAAAElFTkSuQmCC'
var texture = new THREE.Texture();
texture.image = image;
image.onload = function () {
texture.needsUpdate = true;
};
// first triangle
grassVertexPositions.push([0, 0, 0])
grassVertexPositions.push([1, 0, 0])
grassVertexPositions.push([0, 1, 0])
// second triangle
grassVertexPositions.push([1, 1, 0])
grassVertexPositions.push([0, 1, 0])
grassVertexPositions.push([1, 0, 0])
var grassVertices = new Float32Array(grassVertexPositions.length * 3),
normals = new Float32Array(grassVertexPositions.length * 3),
colors = new Float32Array(grassVertexPositions.length * 3),
uvs = new Float32Array(grassVertexPositions.length * 2)
for (var i = 0; i < grassVertexPositions.length; i++) {
var index = 3 * i
grassVertices[index + 0] = grassVertexPositions[i][0]
grassVertices[index + 1] = grassVertexPositions[i][1]
grassVertices[index + 2] = grassVertexPositions[i][2]
}
uvs[0] = imageArray[0][0]
uvs[1] = imageArray[0][1]
uvs[2] = imageArray[1][0]
uvs[3] = imageArray[1][1]
uvs[4] = imageArray[3][0]
uvs[5] = imageArray[3][1]
uvs[6] = imageArray[1][0]
uvs[7] = imageArray[1][1]
uvs[8] = imageArray[2][0]
uvs[9] = imageArray[2][1]
uvs[10] = imageArray[3][0]
uvs[11] = imageArray[3][1]
grassGeometry.addAttribute('position', new THREE.BufferAttribute(grassVertices, 3))
grassGeometry.addAttribute('normal', new THREE.BufferAttribute(normals, 3))
grassGeometry.addAttribute('color', new THREE.BufferAttribute(colors, 3))
grassGeometry.addAttribute('uv', new THREE.BufferAttribute(uvs, 2))
grassGeometry.computeVertexNormals()
//var textureLoader = new THREE.TextureLoader();
//textureLoader.load('/img/testface.png', function (texture) {
var grassMaterial = new THREE.MeshLambertMaterial({map: texture}),
grassMesh = new THREE.Mesh(grassGeometry, grassMaterial)
grassMesh.rotation.x = -Math.PI / 2;
Test.getScene().add(grassMesh)
var helper = new THREE.WireframeHelper(grassMesh, 0xff00ff); // alternate
helper.material.linewidth = 1;
Test.getScene().add(helper);
console.log(grassMesh.geometry.attributes)
//});
}
}
$(document).ready(function () {
Test.init()
CreateSimpleMesh.init()
});
The problem is that texture on first triangle of the rectangle is correct but on the second triangle something strange is happening with the texture.
Try these texture coordinates (same as x and y of vertex coordinates):
uvs[0] = 0
uvs[1] = 0
uvs[2] = 1
uvs[3] = 0
uvs[4] = 0
uvs[5] = 1
uvs[6] = 1
uvs[7] = 1
uvs[8] = 0
uvs[9] = 1
uvs[10] = 1
uvs[11] = 0