I want connect one signal from QObject to various pages, loaded by the "Loader" qml element. My problem similar Dead QML elements receiving signals? but loaded items destroyed before calling the "onDestruction" method. For example below, if switch from page1 to page2 in console writed:
"QML: Loading status: 1 Item: QDeclarativeRectangle(0x8dcd408, "page2")
QML Item: Loaded QDeclarativeRectangle(0x8dcd408, "page2") 1
qrc:/page1.qml:12: TypeError: Result of expression 'parent' [null] is not an object.
qrc:/page1.qml:15: ReferenceError: Can't find variable: page1text"
every second. So there can't disconnect from signal because parent object is destroyed.
How to handle signals from QObject (root) in loaded items? or How to disconnect signal from unloaded page?
main.qml
import QtQuick 1.1
Rectangle {
id: root
objectName: "root"
width: 360
height: 360
state: "page1"
color: "white"
Item {
width: parent.width
height: parent.height/2
anchors.top: parent.top
Loader {
id: pageLoader
objectName: "pageLoader"
anchors.fill: parent
anchors.centerIn: parent
signal textMsg(variant params)
onStatusChanged: console.log("QML: Loading status: ", status, " Item: ", item)
onLoaded: { console.log("QML Item: Loaded",item,status); }
}
}
states: [
State {
name: "page1"
PropertyChanges { target: pageLoader; source: "qrc:/page1.qml"}
}
,State {
name: "page2"
PropertyChanges { target: pageLoader; source: "qrc:/page2.qml"}
}
]
Timer {
// simulate signals from QObject
interval: 1000; running: true; repeat: true
onTriggered: pageLoader.textMsg({"msg2page1":"test","msg2page2":"test"})
}
Rectangle {
anchors.left: parent.left
anchors.bottom: parent.bottom
width: parent.width/2
height: parent.height/2
border {
color: "black"
width: 1
}
color: "yellow"
Text{
anchors.fill: parent
anchors.centerIn: parent
text: "Set Page 1"
}
MouseArea {
anchors.fill: parent
onClicked: {
root.state = "page1";
}
}
}
Rectangle {
anchors.right: parent.right
anchors.bottom: parent.bottom
width: parent.width/2
height: parent.height/2
border {
color: "black"
width: 1
}
color: "red"
Text{
anchors.fill: parent
anchors.centerIn: parent
text: "Set Page 2"
}
MouseArea {
anchors.fill: parent
onClicked: {
root.state = "page2";
}
}
}
}
page1.qml
import QtQuick 1.1
Rectangle {
id: page1
objectName: "page1"
color: "yellow"
Component.onCompleted: {
parent.textMsg.connect(msgHandler);
}
Component.onDestruction: {
parent.textMsg.disconnect(msgHandler);
}
function msgHandler(params) {
page1text.text += " "+params.msg2page1;
}
Text {
id: page1text
anchors.fill: parent
wrapMode: Text.WordWrap
text: "page1"
}
}
page2.qml
import QtQuick 1.1
Rectangle {
id: page2
objectName: "page2"
color: "red"
}
My answer is: Don't use the "Loader", create child object by JS and destroy it as no needed, for example:
main.qml
import QtQuick 1.1
import "qrc:/pageloader.js" as Pageloader
Rectangle {
id: root
objectName: "root"
width: 360
height: 360
state: "page1"
color: "white"
signal textMsg (variant params)
states: [
State {
name: "page1"
StateChangeScript{ script: Pageloader.createPageObject("qrc:/page1.qml");}
}
,State {
name: "page2"
StateChangeScript{ script: Pageloader.createPageObject("qrc:/page2.qml");}
}
]
Timer {
// simulate signals from QObject
interval: 1000; running: true; repeat: true
onTriggered: textMsg({"msg2page1":"test","msg2page2":"test"})
}
Rectangle {
anchors.left: parent.left
anchors.bottom: parent.bottom
width: parent.width/2
height: parent.height/2
border {
color: "black"
width: 1
}
color: "yellow"
Text{
anchors.fill: parent
anchors.centerIn: parent
text: "Set Page 1"
}
MouseArea {
anchors.fill: parent
onClicked: {
root.state = "page1";
}
}
}
Rectangle {
anchors.right: parent.right
anchors.bottom: parent.bottom
width: parent.width/2
height: parent.height/2
border {
color: "black"
width: 1
}
color: "red"
Text{
anchors.fill: parent
anchors.centerIn: parent
text: "Set Page 2"
}
MouseArea {
anchors.fill: parent
onClicked: {
root.state = "page2";
}
}
}
}
pageloader.js
var component;
var sprite;
function createPageObject(path) {
if(sprite){
console.log("sprite.destroy() ",typeof sprite);
sprite.destroy();
console.log("component.destroy() ",typeof component);
component.destroy();
}
component = Qt.createComponent(path);
if (component.status === Component.Ready)
finishCreation();
else
component.statusChanged.connect(finishCreation);
}
function finishCreation() {
if (component.status == Component.Ready) {
sprite = component.createObject(root);
if (sprite == null) {
// Error Handling
console.log("Error creating object");
}
} else{
if (component.status === Component.Error) {
// Error Handling
console.log("Error loading component:", component.errorString());
}else{
console.log("Component status changed:", component.status);
}
}
}
page1.qml and page2.qml not changed.