I'm trying to make a drawable that looks like circle with shadow. It needs to scale to different sizes and needs to be drawn on a canvas. I use setBounds to set coords and scale.
My drawable:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:bottom="0dp"
android:left="5dp"
android:right="5dp"
android:top="10dp">
<shape android:shape="oval">
<size
android:width="115dp"
android:height="115dp" />
<solid android:color="@color/level_button_dark" />
</shape>
</item>
<item
android:bottom="5dp"
android:left="5dp"
android:right="5dp"
android:top="5dp">
<shape android:shape="oval">
<size
android:width="115dp"
android:height="115dp" />
<solid android:color="@color/level_button" />
</shape>
</item>
</layer-list>
My drawing code
mButtonDrawable.setBounds(20, 20, 220, 220);
mButtonDrawable.draw(canvas);
mButtonDrawable.setBounds(270, 20, 370, 120);
mButtonDrawable.draw(canvas);
mButtonDrawable.setBounds(420, 20, 470, 70);
mButtonDrawable.draw(canvas);
Result:
I want to achieve a consistent look for all scales. Tested on emulator api 18.
While @RexSplode approach is valid I found a way to do it with one drawable. You just shouldn't call setBounds()
and operate with canvas.
See example below.
mButtonDrawable.setBounds(0, 0, mButtonDrawable.getIntrinsicWidth(), mButtonDrawable.getIntrinsicHeight());
canvas.save();
canvas.translate(20, 20);
canvas.scale(1, 1);
mButtonDrawable.draw(canvas);
canvas.restore();
canvas.save();
canvas.translate(420, 20);
canvas.scale(0.5f, 0.5f);
mButtonDrawable.draw(canvas);
canvas.restore();
canvas.save();
canvas.translate(620, 20);
canvas.scale(0.25f, 0.25f);
mButtonDrawable.draw(canvas);
canvas.restore();
Result:
I got an idea from ImageView source.