I'm getting my feet wet on SoundPool API, I've made just a small app to learn and see how dynamic SoundPool is. But I don't know why when I load a String path (URI in String format) It simple doesn't plays!
In debug mode I realized that when I go to chose a sound using my Intent and them I load the path of the sound to the SoundPool it gives all the time a SoundID of 0. not sure if it is a problem..
Any help would be appreciated!
Code
import android.content.Intent;
import android.media.AudioAttributes;
import android.media.AudioManager;
import android.media.SoundPool;
import android.os.Build;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.Toast;
public class MainActivity extends AppCompatActivity implements View.OnClickListener {
private Button mKey1;
private Button mKey2;
private Button mChange;
private Button mUpload;
int mSound1;
int mSound2;
String path;
private SoundPool mSoundPool;
private boolean mSelectKey = false;
@SuppressWarnings("deprecation")
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mKey1 = (Button) findViewById(R.id.key1);
mKey2 = (Button) findViewById(R.id.key2);
mChange = (Button) findViewById(R.id.Change);
mUpload = (Button) findViewById(R.id.Upload);
mKey1.setOnClickListener(this);
mKey2.setOnClickListener(this);
mChange.setOnClickListener(this);
mUpload.setOnClickListener(this);
if ( Build.VERSION.SDK_INT >= 21 ) {
AudioAttributes audioAttributes = new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_ASSISTANCE_SONIFICATION)
.setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
.build();
mSoundPool = new SoundPool.Builder().setMaxStreams(2).setAudioAttributes(audioAttributes).build();
}else {
mSoundPool = new SoundPool(50, AudioManager.STREAM_MUSIC,0);
}
mSound1 = mSoundPool.load(this, R.raw.sound1, 1);
mSound2 = mSoundPool.load(this, R.raw.sound2, 1);
mSoundPool.setOnLoadCompleteListener(new SoundPool.OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
Toast.makeText(MainActivity.this,"ready!",Toast.LENGTH_SHORT).show();
}
});
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (resultCode == RESULT_OK){
path = data.getData().toString();
}
}
@Override
public void onClick(View v) {
switch (v.getId()){
case R.id.key1:
if (mSelectKey){
mSound1 = mSoundPool.load(path,1);
mSelectKey = false;
break;
}
mSoundPool.play(mSound1,1,1,1,0,1);
break;
case R.id.key2:
if (mSelectKey){
mSound2 = mSoundPool.load(path,1);
mSelectKey = false;
break;
}
mSoundPool.play(mSound2,1,1,1,0,1);
break;
case R.id.Change:
mSound1 = mSoundPool.load(this,R.raw.sound6,1);
mSound2= mSoundPool.load(this,R.raw.sound3,1);
break;
case R.id.Upload:
mSelectKey = true;
Intent uploadFile = new Intent(Intent.ACTION_GET_CONTENT);
uploadFile.setType("audio/mp3");
startActivityForResult(uploadFile,1);
break;
}
}
}
path = data.getData().toString();
First, this will return the string representation of a Uri
. That will contain a scheme, such as content:
. AFAIK, SoundPool
load()
takes a filesystem path.
Second, the Uri
that you get back may not be a file, at least at a path that you can access.
Given the available flavors of load()
, I would recommend that you try the one that takes an AssetFileDescriptor
as input, using openAssetFileDescriptor()
on a ContentResolver
to get that AssetFileDescriptor
, and see if you have better luck.