I want to add a "Continue" shortcut to my game. But when user will finish my game completely I want this to be either removed or replaced by another shortcut. Is this possible? I know 3d touch is handled by ios system, but maybe there are still some options
There are two ways to create shortcuts - dynamic and static.
It sounds like you want a dynamic shortcut, so here's roughly how you would do that:
To add:
if #available(iOS 9.0, *) {
if (UIApplication.sharedApplication().shortcutItems?.filter({ $0.type == "com.app.myshortcut" }).first == nil) {
UIApplication.sharedApplication().shortcutItems?.append(UIMutableApplicationShortcutItem(type: "com.app.myshortcut", localizedTitle: "Shortcut Title"))
}
}
To remove:
if #available(iOS 9.0, *) {
if let shortcutItem = UIApplication.sharedApplication().shortcutItems?.filter({ $0.type == "com.app.myshortcut" }).first {
let index = UIApplication.sharedApplication().shortcutItems?.indexOf(shortcutItem)
UIApplication.sharedApplication().shortcutItems?.removeAtIndex(index!)
}
}
You can then handle the shortcut by checking for it in the app delegate method:
@available(iOS 9.0, *)
func application(application: UIApplication, performActionForShortcutItem shortcutItem: UIApplicationShortcutItem, completionHandler: (Bool) -> Void) {
if shortcutItem.type == "com.app.myshortcut" {
// Do something
}
}
Don't forget to check for iOS9 and 3d Touch compatibility.
You can find Apple developer 3d touch pages here:
https://developer.apple.com/ios/3d-touch/
And specifically dynamic shortcuts here: