I have a ng-drop area which allows user to upload STL formated files to server. Before these files are send to server, I am trying to open and generate thumbnail with three.js library.
First I create a 'local' copy, ie. make FileReader to read uploaded file in browser:
//File-upload related
$scope.$watch('download.files', function () {
if ($scope.download.files != null) {
for(var i=0;i<$scope.download.files.length;i++) {
var reader = new FileReader();
//var objData;
var file = $scope.download.files[i];
reader.onload = (function(theFile) {
return function(e) {
for (var x=0;x<$scope.filesInUploadList.length;x++){
if (file.name == $scope.filesInUploadList[x].file.name) {
$scope.$apply(function() {
$scope.filesInUploadList[x].data = e.target.result;
});
}
}
};
})($scope.download.files[i]);
reader.readAsText($scope.download.files[i]);
$scope.filesInUploadList.push( {
modelId: '',
file: $scope.download.files[i],
volume: 0,
boundingBox: [0,0,0,0],
data: 99,
});
}
/*TODO: Continue to upload when thumbnail is done
if ($scope.download.files != null) {
$scope.upload($scope.download.files);
}
*/
}
});
And in html I have following angular directive:
display data for debug: {{f.data}}
<div id="webglContainer" ng-webgl width="100" height="100"ng-attr-stlFile="{{f.data}}"></div>
and ng-webgl directive: 'use strict';
angular.module('myApp')
.directive('ngWebgl', function () {
return {
restrict: 'A',
scope: {
'width': '=',
'height': '=',
'stlData': '=stlFile',
},
link: function postLink(scope, element, attrs) {
var camera, scene, renderer, light,
data = scope.stlData,
contW = element[0].clientWidth,
contH = scope.height;
scope.$watch('scope.stlData', function (value){
console.log("scope.stlData, after:"+value);
});
scope.init = function () {
// Camera
camera = new THREE.PerspectiveCamera( 20, contW / contH, 1, 10000 );
camera.position.z = 100;
// Scene
scene = new THREE.Scene();
// Ligthing
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 0, 0, 1 );
scene.add( light );
// ASCII file
var material = new THREE.MeshPhongMaterial( { color: 0xff5533,
specular: 0x111111, shininess: 200 } );
var mesh = new THREE.Mesh( data, material );
mesh.position.set( 0, - 0.25, 0.6 );
mesh.rotation.set( 0, - Math.PI / 2, 0 );
mesh.scale.set( 0.5, 0.5, 0.5 );
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0xffffff );
renderer.setSize( contW, contH );
// element is provided by the angular directive
element[0].appendChild( renderer.domElement );
};
// -----------------------------------
// Draw and Animate
// -----------------------------------
scope.animate = function () {
requestAnimationFrame( scope.animate );
scope.render();
};
scope.render = function () {
camera.lookAt( scene.position );
renderer.render( scene, camera );
};
// Begin
scope.init();
scope.animate();
}
};
});
My problem is with scopes and sending data to directive after filereader is done. I have failed to set up binding to that {{f.data}} in directive attribute (shows data in line above with 'display data for debug' so when filereader result is available my directive shoudl get data and show 3d model in viewer.
I have tried to understand directive scopes and ways how directives are created and attributes binded to them but seems that I am missing some bits of knowledge what real Angular gurus have.
I have found several flaws in my code and now system seems to work. First I had wrong markup in html, I use scope parameter in width and height (those are defined as int's, before those were strings) and as a stl-file markup is stl-file="f.data".
I am on my way to become a Angular Jedi Master!