Below is the basic client and server code . While iam trying to start an appliaction(which has to keep running in the machine once we send a msg to server) during connect call. using system(/bin/myApplication) in the client code (This basically is a simple c executable with an infinite loop,assuming my application has to be running); Once iam starting the application the server is in CLOSED_WAIT State and its coming back to listen only if i stop this application . The issue is with the server socket in CLOSED_WAIT state, Is there a way that this application keep running as a seperate process and server would be in listen state again. Client Code: There is a system command after read.and it starts an application(basically is an c executable with an infinite while loop)
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <arpa/inet.h>
int main(int argc, char *argv[])
{
int sockfd = 0, n = 0;
char recvBuff[1024];
struct sockaddr_in serv_addr;
if(argc != 2)
{
printf("\n Usage: %s <ip of server> \n",argv[0]);
return 1;
}
memset(recvBuff, '0',sizeof(recvBuff));
if((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printf("\n Error : Could not create socket \n");
return 1;
}
memset(&serv_addr, '0', sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(5000);
if(inet_pton(AF_INET, argv[1], &serv_addr.sin_addr)<=0)
{
printf("\n inet_pton error occured\n");
return 1;
}
if( connect(sockfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
printf("\n Error : Connect Failed \n");
return 1;
}
while ( (n = read(sockfd, recvBuff, sizeof(recvBuff)-1)) > 0)
{
recvBuff[n] = 0;
if(fputs(recvBuff, stdout) == EOF)
{
printf("\n Error : Fputs error\n");
}
}
system(/bin/myApplication);
if(n < 0)
{
printf("\n Read error \n");
}
return 0;
Server Code:
int main(int argc, char *argv[])
{
int listenfd = 0, connfd = 0;
struct sockaddr_in serv_addr;
char sendBuff[1025];
time_t ticks;
listenfd = socket(AF_INET, SOCK_STREAM, 0);
memset(&serv_addr, '0', sizeof(serv_addr));
memset(sendBuff, '0', sizeof(sendBuff));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
serv_addr.sin_port = htons(5000);
bind(listenfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr));
listen(listenfd, 10);
while(1)
{
connfd = accept(listenfd, (struct sockaddr*)NULL, NULL);
ticks = time(NULL);
snprintf(sendBuff, sizeof(sendBuff), "%.24s\r\n", ctime(&ticks));
write(connfd, sendBuff, strlen(sendBuff));
close(connfd);
sleep(1);
}
}
My Sample C File , which iam trying to execute using system command in client code. with
gcc Sample.c -o myApplication
int main(int argc, char *argv[])
{
while(1)
{
}
}
I have tried using fork , but still the socket is in same state , is there anyway that this application runs seperately and doesnt effect the socket nor does it depend on the parent process(Server here).
I added the below line before the system command
fcntl(sockfd, F_SETFD, fcntl(sockfd, F_GETFD) | FD_CLOEXEC);
And Changed my client code to
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <fcntl.h>
int main(int argc, char *argv[])
{
int sockfd = 0, n = 0;
char recvBuff[1024];
struct sockaddr_in serv_addr;
if(argc != 2)
{
printf("\n Usage: %s <ip of server> \n",argv[0]);
return 1;
}
memset(recvBuff, '0',sizeof(recvBuff));
if((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printf("\n Error : Could not create socket \n");
return 1;
}
memset(&serv_addr, '0', sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(5000);
if(inet_pton(AF_INET, argv[1], &serv_addr.sin_addr)<=0)
{
printf("\n inet_pton error occured\n");
return 1;
}
if( connect(sockfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
printf("\n Error : Connect Failed \n");
return 1;
}
while ( (n = read(sockfd, recvBuff, sizeof(recvBuff)-1)) > 0)
{
recvBuff[n] = 0;
if(fputs(recvBuff, stdout) == EOF)
printf("\n Error : Fputs error\n");
}
}
fcntl(sockfd, F_SETFD, fcntl(sockfd, F_GETFD) | FD_CLOEXEC);
system("/software/itcsm/itcsm/refasset/bin/start_script.sh 1");
if(n < 0)
{
printf("\n Read error \n");
}
printf("\n after system \n");
return 0;
}
By default whenever we fork a process (which system command does), the child inherits all the parent's file descriptors. If the child doesn't need those descriptors, it SHOULD close them voluntarily on file descriptor using fcntl(sockfd, F_SETFD, fcntl(sockfd, F_GETFD) | FD_CLOEXEC);