My final goal is to solve this problem, but I am getting stuck on some pretty basic stuff.
My whole C++ Module is basically as follows:
void AsyncWork(void *arg) {
Isolate* isolate = Isolate::GetCurrent(); // isolate is NULL
if (isolate != NULL) {
HandleScope scope(isolate);
}
else {
printf("isolate is null\n");
return;
}
// ...
}
void testAsync(const FunctionCallbackInfo<Value>& args) {
uv_thread_t id;
int data = 10;
uv_thread_create(&id, AsyncWork, &data);
}
void init(Handle<Object> target) {
NODE_SET_METHOD(target, "testAsync", testAsync);
}
NODE_MODULE(MyCppModule, init);
Why is isolate
NULL after I call Isolate::GetCurrent()
in AsyncWork?
Ok, seems like I set it up the wrong way around and shouldn't call Isolate::GetCurrent()
in the worker thread. And instead register a callback on the main thread.
static uv_async_t async;
static int i;
void AsyncWork(void *arg) {
for (i = 0; i < 5; ++i) {
async.data = (void*)&i;
uv_async_send(&async);
Sleep(1000);
}
}
void testCallback(uv_async_t *handle) {
Isolate* isolate = Isolate::GetCurrent();
if (isolate != NULL) {
HandleScope scope(isolate);
printf("Yay\n");
}
else {
printf("isolate is null\n");
}
int data = *((int*)handle->data);
printf("data: %d\n", data);
}
void testAsync(const FunctionCallbackInfo<Value>& args) {
uv_thread_t id;
int data = 10;
uv_async_init(uv_default_loop(), &async, testCallback);
uv_thread_create(&id, AsyncWork, &data);
}
void init(Handle<Object> target) {
NODE_SET_METHOD(target, "testAsync", testAsync);
}
NODE_MODULE(MyCppModule, init);