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c++mathcoordinatesisometric

2D isometric engine - Math problems - Cube selection - diamond shape map


I calculate my coordinates when I create a layer with a std::vector, filled with cube objects(which is a class of mine):

for(int J = 0; J < mapSize; J++)
{
    for(int I = 0; I < mapSize; I++)
    {
        x = (J - I) * (cubeSize/2);
        y = (J + I) * (cubeSize/4);

        c = new cube(cubeSize, x, y, z, I, J);
        cs.push_back(*c);
    }
}

I want to do this: cs[getCubeByID(mouseX, mouseY)].setTexture(...);

Example of use: The cube in I-J [0, 0] have the number 0 in the cubes array. if I click on 0,0 I got this number.

EDIT: We gave me the formula to get a J or a I with a pair of x,y in the comments, thanks a lot. I only need to convert this pair of I-J to the entry number of my array like the example I gave.

I tried : int entry = (J - 1) * size + (I - 1); and the selected cube is not so far from the one I want but still not the right formula. Modular arithmetic can fix my problem but I don't understand how it's working.


Solution

  • So you have

    x = (J - I) * (cubeSize/2);
    y = (J + I) * (cubeSize/4);
    

    and you want to compute I and J (and therefore the index which is I + J*mapSize) from that, right? It's a linear system of two equations.

    J - I = x * 2 / cubeSize
    J + I = y * 4 / cubeSize
    
    I = (y * 2 - x) / cubeSize
    J = (y * 2 + x) / cubeSize