I have the following node in which I want to add attribute to all add
nodes.
<test>
<add>x1</add>
<c><add>x2</add></c>
<b att1="x">x</b>
</test>
I tried
functx:add-attributes($test, xs:QName('att1'), 1)
It can add the attribute to the test
node. But
When I tried
functx:add-attributes($test/add, xs:QName('att1'), 1)
It added the attribute to the first add node but returns only add node with added attribute. Then when I tried with $test//add
it throws error.
When I tried
for $add in $test//add
return functx:add-attributes($add, xs:QName('att1'), 1)
It returns two add nodes individually. Now, how to restructure the original node to add the attributes to only the specified nodes.
First, let me point out that there is a difference in how this is done for just in-memory use versus updating the content of the database. For the latter, you could do:
for $add in $test//add
return
xdmp:node-insert-child(
$add,
attribute atta1 { 1 }
)
To change it in memory, which is what functx does, you'll be making a copy of the original, making changes in the copy as you build it. This is called recursive descent and is a pretty common pattern. I wrote a blog post a while ago that shows how to implement recursive descent, but essentially you'll do a typeswitch that, when it encounters an "add" element, creates the new attribute. You can use the functx function for that. Something along these lines (untested):
declare function local:change($node)
{
typeswitch($node)
case element(add) return
functx:add-attributes($node, xs:QName('att1'), 1)
case element() return
element { fn:node-name($node) } {
$node/@*,
$node/node() ! local:change(.)
}
default return $node
};
This code assumes that an add element won't have add elements inside of it; if you will, then you'd want to do something like the second case for the first.