I have a small example using Slots called by mousemovement and mousewheel.
Now i have the problem that when i zoom and move at the same time, first the onZoom-slot is called and before it is finished it is calling the onMouseMoved-slot. That causes the first slot to lock the mutex (in my original program used by another thread) and the second one to wait for it.
How can I prevent the slots to interrupt each other (and why are they doing it in first place since they are in same thread?).
I read something about using Qt::QueuedConnection but that causes an access violation exception.
main.cpp
#include "ppi.h"
#include <QtGui/QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
PPI w;
w.show();
return a.exec();
}
ppi.h
#ifndef PPI_H
#define PPI_H
#include <QtGui/QMainWindow>
#include <QGraphicsView>
#include <QDebug>
#include <QWheelEvent>
#include <QgraphicsEllipseItem>
#include <QMouseEvent>
#include <QMutex>
#include <QThread>
#include <QGraphicsSceneMouseEvent>
//#include "ui_ppi.h"
class PPIView : public QGraphicsView
{
Q_OBJECT
public:
PPIView(QWidget * parent = 0)
: QGraphicsView(parent)
{};
~PPIView(){};
private slots:
void wheelEvent(QWheelEvent *event)
{emit zoom(event);};
signals:
void zoom(QWheelEvent *event);
};
class PPIScene : public QGraphicsScene
{
Q_OBJECT
public:
PPIScene(QObject *parent)
: QGraphicsScene(parent)
{};
~PPIScene(){};
private:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{emit mouseMoved(event);};
signals:
void mouseMoved(QGraphicsSceneMouseEvent *event);
};
class PPI : public QMainWindow
{
Q_OBJECT
public:
PPI(QWidget *parent = 0, Qt::WFlags flags = 0)
: QMainWindow(parent, flags)
{
//ui.setupUi(this);
//ppiScene is inherited from QGraphicsScene, overriding mouseMoveEvent so it emits mouseMoved();
ppiScene = new PPIScene(this);
gVPPI = new PPIView(this);
gVPPI->setMinimumSize(1024,1024);
gVPPI->show();
test = new QGraphicsEllipseItem(-10, -10, 20, 20);
ppiScene->addItem(test);
gVPPI->adjustSize();
connect(ppiScene, SIGNAL(mouseMoved(QGraphicsSceneMouseEvent*)), this, SLOT(onMouseMoved(QGraphicsSceneMouseEvent*)));
connect(gVPPI, SIGNAL(zoom(QWheelEvent*)), this, SLOT(onZoom(QWheelEvent*)));
//ui.gVPPI is inherited from QGraphicsView, overriding wheelEvent, so it emits zoom()
gVPPI->setScene(ppiScene);
gVPPI->setMouseTracking(true);
};
~PPI(){};
QMutex mutex;
private:
//Ui::ppiClass ui;
PPIScene* ppiScene;
PPIView *gVPPI;
QGraphicsEllipseItem *test;
protected slots:
void onZoom(QWheelEvent *event)
{
qDebug() << "Zoom lock" << QThread::currentThreadId();
mutex.lock();
qDebug() << "Zoom locked";
if(event->delta() > 0)
gVPPI->scale(1.01, 1.01);
else
gVPPI->scale(1/1.01, 1/1.01);
qDebug() << "Zoom unlock";
mutex.unlock();
qDebug() << "Zoom unlocked";
};
void onMouseMoved(QGraphicsSceneMouseEvent *event)
{
qDebug() << "Move lock" << QThread::currentThreadId();
mutex.lock();
qDebug() << "move locked";
test->setPos(test->pos()+event->scenePos()-event->lastScenePos());
qDebug() << "Move unlock";
mutex.unlock();
qDebug() << "Move unlocked";
};
};
#endif // PPI_H
Output qDebug()
:
Move lock 0x1514
move locked
Move unlock
Move unlocked
Move lock 0x1514
move locked
Move unlock
Move unlocked
Zoom lock 0x1514
Zoom locked
Move lock 0x1514
I managed to set up my debugger and the problem seems QGraphicsView::scale() is calling QgraphicsScene::mouseMoveEvent() deep inside directly. So I need to introduce a variable which tells the mouseMoveEvent, whether it was called from QGraphicsView::scale() or from physical mouse movement.
protected slots:
void onZoom(QWheelEvent *event)
{
qDebug() << "Zoom lock" << QThread::currentThreadId();
mutex.lock();
qDebug() << "Zoom locked";
scale = true;
if(event->delta() > 0)
gVPPI->scale(1.01, 1.01);
else
gVPPI->scale(1/1.01, 1/1.01);
scale = false;
qDebug() << "Zoom unlock";
mutex.unlock();
qDebug() << "Zoom unlocked";
};
void onMouseMoved(QGraphicsSceneMouseEvent *event)
{
if(scale == false)
{
qDebug() << "Move lock" << QThread::currentThreadId();
mutex.lock();
qDebug() << "move locked";
}
test->setPos(test->pos()+event->scenePos()-event->lastScenePos());
if(scale == false)
{
qDebug() << "Move unlock";
mutex.unlock();
qDebug() << "Move unlocked";
}
};