I know this is a crazy asked question, but I still can't figure it out. I am using a library for creating a circular progress bar (KDCircularProgress). Everything works fine, but the moment I try to call and perform a segue (for changing the ViewController), the app crashes with the "optional value" error.
class ViewController: UIViewController, UIGestureRecognizerDelegate {
...
// Gauge pressure
var frontGaugeProgressLeft: KDCircularProgress! //define the variable here
...
override func viewDidLoad() {
super.viewDidLoad()
...
frontGaugeProgressLeft = KDCircularProgress(frame: CGRect(x: 0, y: 0, width: 125, height: 125))
frontGaugeProgressLeft. ... //do some settings here
// And display the progress bar to the view
view.addSubview(frontGaugeProgressLeft) //if this is commented, app works
...
}
...
// Show settings/preferences menu
func panAction(sender: UIScreenEdgePanGestureRecognizer) {
if sender.edges == UIRectEdge.Right {
performSegueWithIdentifier("showMenuSegue", sender: nil)
}
}
...
}
When I swipe left and trigger the segue, for changing the ViewController, the app crashes. I narrowed it down to that view.addSubview line. If I comment the line, app works. Tried some things, but still no clue how to fix this. Appreciate the support!
Fixed. There was some method in the library. Commented that since it was not used, everything alright.
// public override func didMoveToWindow() {
// progressLayer.contentsScale = window!.screen.scale
// }