Here is the resume of the code:
var client = new BinaryClient('ws://localhost:9001');
var context = null;
var store_data = null;
//(.....)
if (!navigator.getUserMedia)
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia || navigator.msGetUserMedia;
if (navigator.getUserMedia) {
navigator.getUserMedia({audio:true}, success, function(e) {
alert('Error capturing audio.');
});
} else alert('getUserMedia not supported in this browser.');
function success(e) {
audioContext = window.AudioContext || window.webkitAudioContext;
context = new audioContext();
audioInput = context.createMediaStreamSource(e);
var bufferSize = 2048;
store_data = context.createScriptProcessor(bufferSize, 1, 1);
//(...)
}
//(....)
client.on('open', function() {
console.log("createStream");
Stream = client.createStream(command_list);
var recording = false;
window.startRecording = function() {
document.getElementById("startbutton").disabled = true;
document.getElementById("stopbutton").disabled = false;
recording = true;
window.Stream.resume();
}
window.stopRecording = function() {
document.getElementById("startbutton").disabled = false;
document.getElementById("stopbutton").disabled = true;
recording = false
//window.Stream.end();
window.Stream.pause();
}
store_data.onaudioprocess = function(e){ //<---line of the error
if(!recording) return;
console.log ('recording');
var left = e.inputBuffer.getChannelData(0);
window.Stream.write(convertoFloat32ToInt16(left));
}
//(..events generated from server..)
In chrome my code works just fine. In Mozilla I am getting always the error "store data is undefined". Any idea why? Because I am declaring store_data
as global and when getusermedia
is a sucess
the value is changed.
var client = new BinaryClient('ws://193.136.94.233:9001');
var context = null;
var gain = null;
var store_data = null;
//(.....)
navigator.mediaDevices.getUserMedia({audio:true}) .then( function(stream){
context = new AudioContext();
audioInput = context.createMediaStreamSource(stream);
var bufferSize = 4096;
store_data = context.createScriptProcessor(bufferSize, 1, 1);
biquadFilter = context.createBiquadFilter();
biquadFilter.type = "lowpass";
biquadFilter.frequency.value = 11500;
biquadFilter.Q.value = 3;
ganho = context.createGain();
ganho.gain.value=0.5;
//audioInput.connect(ganho);//compresso
//ganho.connect(recorder);
//recorder.connect(context.destination);
audioInput.connect(biquadFilter);
biquadFilter.connect(ganho);
ganho.connect(store_data);
store_data.connect(context.destination);
store_data.onaudioprocess = function(e){
if(!recording){
//console.log("nada faz nada desta vida")
return;
}
console.log ('recording');
var left = e.inputBuffer.getChannelData(0);
Stream.write(convertoFloat32ToInt16(left));
}
//audioInput.connect(store_data);
} ) .catch( function(e){ console.log(e) } );
//(...)
client.on('open', function() {
console.log("opened connection");
//haveStoreData.then(function(store_data) {
Stream = client.createStream(command_list);
//recording = false;
//(........)
);
//Other function
Here is the solution to stream with BinaryJS with Chrome an Mozilla. Thanks to @jib and @Kaiido