I'm trying to setup a menubar Application using storyboard but my validateMenuItem
method not get called.
I will try to explain what i did. First i dragged a Menu Item in my Application Scene. Then one Object for my MenuController. Created a MenuController (MenuController.swift) and filled it with code. Back in my storyboard I set my Menu delegate to MenuController and MenuController Outlet to Menu. (I'm not totally sure whether i have set the delegates correctly.)
When i start the app, the menu icon appears and the first item title is set to test. But when i'm clicking the icon the validateMenuItem
method not get called.
MenuController.swift
import Cocoa
class MenuController: NSObject {
var statusItem = NSStatusBar.systemStatusBar().statusItemWithLength(-1)
@IBOutlet weak var statusMenu: NSMenu!
@IBOutlet weak var item1: NSMenuItem!
override func awakeFromNib() {
print("awakeFromNib")
self.item1.title = "Test"
let icon = NSImage(named: "menubarIcon")
statusItem.image = icon
statusItem.menu = statusMenu
}
override func validateMenuItem(menuItem: NSMenuItem) -> Bool {
print("validateMenuItem")
return true
}
}
Storyboard Menu Delegates
(source: picr.de)
Storyboard MenuController Delegates
(source: picr.de)
Has anybody an idea?
Greets from Austria!
The menu/UI validation mechanism does not query the menu's delegate but uses the item's target to determine the enabled state instead.
If the target is not explicitly set, it walks the responder chain.
To get basic validation, you have to make sure that the following things are setup:
A basic implementation of validateUserInterfaceItem:
could look like the following for an item with an action selector called test:
func validateUserInterfaceItem(anItem: NSValidatedUserInterfaceItem) -> Bool
{
if anItem.action() == Selector("test:") {
print("validating item \(anItem)")
return true
}
return true
}