I am updating an old app but I am not able to make drawInRect working on PDF context.
I replaced the deprecated function CGContextShowTextAtPoint with CGContextShowTextAtPoint (see code below) but it doesn't write any text.
Where am I wrong?
This is my code:
-(NSMutableData *) writeToPDF {
CGRect pageRect;
pageRect = CGRectMake(0.0f, 0.0f, 612, 850);
NSMutableData *pdfData = [[NSMutableData alloc] init];
CGDataConsumerRef dataConsumer = CGDataConsumerCreateWithCFData((CFMutableDataRef)pdfData);
CGContextRef pdfContext = CGPDFContextCreate(dataConsumer, &pageRect, NULL);
CGContextSetTextDrawingMode (pdfContext, kCGTextFill);
// Page 1
CGContextBeginPage(pdfContext, &pageRect);
CGContextSetRGBStrokeColor(pdfContext, 0, 0, 0, 1);
CGAffineTransform transf = CGAffineTransformMake(1, 0, 0, -1, 0, pageRect.size.height);
CGContextConcatCTM(pdfContext, transf);
// Line - OK
CGContextMoveToPoint(pdfContext,0,0);
CGContextAddLineToPoint(pdfContext,pageRect.size.width,pageRect.size.height);
CGContextDrawPath(pdfContext, kCGPathStroke);
CGContextSetTextDrawingMode (pdfContext, kCGTextFill);
CGAffineTransform myTextTransform = CGAffineTransformMake(1,0,0,-1,0,0);
CGContextSetTextMatrix(pdfContext, myTextTransform);
// Text - Old working code to replace because CGContextSelectFont and CGContextShowTextAtPoint are deprecated
CGContextSelectFont(pdfContext, "Helvetica", 20, kCGEncodingMacRoman);
CGContextShowTextAtPoint(pdfContext, 50, 50, [@"Hello" UTF8String], [@"Hello" length]);
// Text - Replacing code that doesn't work
NSDictionary *attrs = @{ NSForegroundColorAttributeName : [UIColor blackColor],
NSFontAttributeName : [UIFont systemFontOfSize:20]
};
[@"Hello2" drawInRect:CGRectMake(50, 100, 100, 100) withAttributes:attrs];
CGContextDrawPath(pdfContext, kCGPathStroke);
CGContextEndPage(pdfContext);
//
CGPDFContextClose(pdfContext);
CGContextRelease(pdfContext);
CGDataConsumerRelease(dataConsumer);
return pdfData;
}
As opposed to the other functions you use, drawInRect doesn't take a graphics context. That means it uses the current graphics context and you have to make sure your PDF context is current before making the call.
Making your graphics context current can be done with the UIGraphicsPushContext function. Just don't forget to pop the graphics context again once you're done with it.