I'm coming from a C# background where this stuff is super easy—trying to translate into Python for Maya.
There's gotta' be a better way to do this. Basically, I'm looking to create a Vector class that will simply have x, y and z coordinates, but it would be ideal if this class returned a tuple with all 3 coordinates and if you could edit the values of this tuple through x, y and z properties, somehow.
This is what I have so far, but there must be a better way to do this than using an exec statement, right? I hate using exec statements.
class Vector(object):
'''Creates a Maya vector/triple, having x, y and z coordinates as float values'''
def __init__(self, x=0, y=0, z=0):
self.x, self.y, self.z = x, y, z
def attrsetter(attr):
def set_float(self, value):
setattr(self, attr, float(value))
return set_float
for xyz in 'xyz':
exec("%s = property(fget=attrgetter('_%s'), fset=attrsetter('_%s'))" % (xyz, xyz, xyz))
Edit: I've modified the code with my answer a bit more from @unutbu's original to simplify it and make what is being done clearer. In the latest version, the @staticmethod
's have been eliminated altogether and replaced with nested one-liners. The outer function and nested class have been renamed AutoFloatProperties
and _AutoFloatProperties
to reflect their specialized behavior of converting and storing the values assigned as floats. Despite all this, @unutbu's own revised answer using a class decorator instead of a metaclass is a slightly simpler solution, although the internals and usage are very similar.
def AutoFloatProperties(*props):
'''metaclass'''
class _AutoFloatProperties(type):
# Inspired by autoprop (http://www.python.org/download/releases/2.2.3/descrintro/#metaclass_examples)
def __init__(cls, name, bases, cdict):
super(_AutoFloatProperties, cls).__init__(name, bases, cdict)
for attr in props:
def fget(self, _attr='_'+attr): return getattr(self, _attr)
def fset(self, value, _attr='_'+attr): setattr(self, _attr, float(value))
setattr(cls, attr, property(fget, fset))
return _AutoFloatProperties
class Vector(object):
'''Creates a Maya vector/triple, having x, y and z coordinates as float values'''
__metaclass__ = AutoFloatProperties('x','y','z')
def __init__(self, x=0, y=0, z=0):
self.x, self.y, self.z = x, y, z # values converted to float via properties
if __name__=='__main__':
v=Vector(1,2,3)
print(v.x)
# 1.0
v.x=4
print(v.x)
# 4.0