I have tried this code, but it doesn't work.
public void Play()
{
int randomIndex = -1;
var sound1 = "/Assets/Audio/baby-crying-08.mp3";
var sound2 = "/Assets/Audio/sound1.wav";
string [] rawRef = {sound1,sound2};
MediaElement mp = new MediaElement();
try
{
randomIndex = random.Next(rawRef.Length);
mp.Source = new Uri(rawRef[randomIndex], UriKind.RelativeOrAbsolute);
mp.Play();
}
catch (Exception e)
{
}
}
how to play an audio file randomly ?
Try this
MainPage.xaml
:
<MediaElement x:Name="audio0" Source="/Audio/xh.mp3" AutoPlay="False" />
<MediaElement x:Name="audio1" Source="/Audio/y.mp3" AutoPlay="False" />
MainPage.xaml.cs
:
private Random _random = new Random();
private int randomIndex = -1;
public void Playsound()
{
MediaElement [] rawRef = { audio0, audio1 };
try
{
randomIndex = _random.Next(rawRef.Length);
if(randomIndex==0)
{
audio0.Play();
}
else if (randomIndex == 1)
{
audio1.Play();
}
}
catch (Exception e)
{
Debug.WriteLine(e.Message);
MessageBox.Show("Message:"+e.Message);
}
}