I am creating a modern command-line application, it takes command and gives values, I have created many commands, the thing I need to know is how I can download an image from the internet, save it in a file, then preview that image on JOptionPane
(JFrame
), as for a virtual code, I want this to happen:
// REGULAR JAVA:
String link = JOptionPane.showInputDialog(null, "Enter The Link of the image:");
String directoryToBeSavedIn = JOptionPane.showInputDialog(null, "Enter directory");
// What I need:
saveImage(link, directoryToBeSavedInAndName); // Download and save( e.g. C:\Down.png )
Image downloadedImage = new Image(directoryToBeSavedInAndName); // Specifies an Image type object, that is the downloaded Image
JOptionPane.showPicture(downloadedImage); // this calls the JOptionPane, with showPicture as a panel that will show a picture to the user.
Unreal Codes:
saveImage();
, Image .. = new Image();
, showPicture();
Given this class you have (at least) two ways to display the image:
public static class PictureView extends JFrame {
public PictureView(ImageIcon image) {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel panel = new JPanel();
JLabel labelImage = new JLabel(image);
panel.add(labelImage);
setContentPane(panel);
}
}
(1) Directly without downloading to your filesystem:
try {
URL imageUrl = new URL("http://domain/oneimage.png"); // your URL or link
PictureView view = new PictureView(new ImageIcon(imageUrl));
view.pack();
view.setVisible(true);
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
(2) Or by downloading first:
try {
URL imageUrl = new URL("http://domain/anotherimage.png"); // your URL or link
InputStream in = imageUrl.openStream();
Path outputPath = Paths.get("downloaded.png"); // your directoryToBeSavedInAndName
Files.copy(in, outputPath, StandardCopyOption.REPLACE_EXISTING);
PictureView view = new PictureView(new ImageIcon("downloaded.png")); // your directoryToBeSavedInAndName
view.pack();
view.setVisible(true);
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}