I am playing a AVMutableVideoComposition with AVPlayer and since IOS8 everything was perfectly fine. But now the video start playing and after 4 or 5 seconds it stop ,like buffering or something like that, the sound keeps playing and when the video ends the AVPlayer loops and play it fine without stops.
I have no clue for fixing this issue.
Any help would be appreciate,
Thank you
I had a same issue, but I got the solution.
You should play after playerItem's status is changed to .ReadyToPlay.
I also answered here, that issue is similar to your issue.
Please see as below.
func startVideoPlayer() {
let playerItem = AVPlayerItem(asset: self.composition!)
playerItem.videoComposition = self.videoComposition!
let player = AVPlayer(playerItem: playerItem)
player.actionAtItemEnd = .None
videoPlayerLayer = AVPlayerLayer(player: player)
videoPlayerLayer!.frame = self.bounds
/* add playerItem's observer */
player.addObserver(self, forKeyPath: "player.currentItem.status", options: .New, context: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "playerItemDidReachEnd:", name: AVPlayerItemDidPlayToEndTimeNotification, object: playerItem);
self.layer.addSublayer(videoPlayerLayer!)
}
override func observeValueForKeyPath(keyPath: String?, ofObject object: AnyObject?, change: [String : AnyObject]?, context: UnsafeMutablePointer<Void>) {
if keyPath != nil && keyPath! == "player.currentItem.status" {
if let newValue = change?[NSKeyValueChangeNewKey] {
if AVPlayerStatus(rawValue: newValue as! Int) == .ReadyToPlay {
playVideo() /* play after status is changed to .ReadyToPlay */
}
}
} else {
super.observeValueForKeyPath(keyPath, ofObject: object, change: change, context: context)
}
}
func playerItemDidReachEnd(notification: NSNotification) {
let playerItem = notification.object as! AVPlayerItem
playerItem.seekToTime(kCMTimeZero)
playVideo()
}
func playVideo() {
videoPlayerLayer?.player!.play()
}