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javascripthtmlprototypejs

How to display loading status with preloader and multiple images?


I am building a slideshow with a few hundred images and would like to build a nice loading bar, so the idea was to preload the images using JavaScript, then initialize the rest of the UI afterwords.

Preloading the images is not a problem, but getting the browser to update the status as things load is. I've tried a few things, but the browser will only repaint the display after it finishes.

I've even tried the script from this question, but I get the same results.

Here's what I've got so far (imgList is an array of filenames. I'm using Prototype.)

var imageBuf = []
var loadCount = 0
$('loadStatus').update("0/"+imgList.length)

function init() {
    imgList.each(function(element){
        imageBuf[element] = new Image()
        //imageBuf[element].onload = window.setTimeout("count()",0) // gives "not implemented" error in IE
        imageBuf[element].onload = function(){count()}
        imageBuf[element].src = "thumbs/"+element
    })
}

function count() {
    loadCount++
    $('loadStatus').update(loadCount+"/"+imgList.length)
}

init()  

Solution

  • Try using the function from my answer to this question:

    function incrementallyProcess(workerCallback, data, chunkSize, timeout, completionCallback) {
      var itemIndex = 0;
      (function() {
        var remainingDataLength = (data.length - itemIndex);
        var currentChunkSize = (remainingDataLength >= chunkSize) ? chunkSize : remainingDataLength;
        if(itemIndex < data.length) {
          while(currentChunkSize--) {
            workerCallback(data[itemIndex++]);
          }
          setTimeout(arguments.callee, timeout);
        } else if(completionCallback) {
          completionCallback();
        }
      })();
    }
    
    
    // here we are using the above function to take 
    // a short break every time we load an image
    function init() {
      incrementallyProcess(function(element) {
        imageBuf[element] = new Image();
        imageBuf[element].onload = function(){count()};
        imageBuf[element].src = "thumbs/"+element;
      }, imgList, 1, 250, function() { 
        alert("done loading"); 
      });
    }
    

    You may want to modify the chunk size parameter as well as the length of the timeout to get it to behave just like you want it to. I am not 100% sure this will work for you, but it is worth a try...