I have am making an Isometric game environment and I wish to navigate around the environment using a hold Right click and move the mouse to look around the map.
The movement works fine the first time but when i try it the second time it resets itself to the original location before moving again. I know this is to do with mouse position realtive to the background that is moving but ive tried a number of solutions and still the logic eludes me, is there anyone that can help me figuire out what im doing wrong, thanks in advance.
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class CameraMovementTest extends JPanel{
private Timer timer;
private int DELAY = 10;
private CustomMouseListener mouseListener;
private int positionX = 0, positionY = 0;
public CameraMovementTest() {
mouseListener = new CustomMouseListener();
this.addMouseListener(mouseListener);
this.addMouseMotionListener(mouseListener);
this.setSize(500,500);
this.setVisible(true);
//Swing Timer
timer = new Timer(DELAY, new ActionListener(){
@Override
public void actionPerformed(ActionEvent arg0) {
update();
repaint();
validate();
}
});
timer.start();
}
private void update() {
if(mouseListener!=null){
positionX = mouseListener.getX();
positionY = mouseListener.getY();
}
}
@Override
public void paint(Graphics g) {
super.paint(g);
g.fillRect( positionX, positionY, 300,300);
}
public class CustomMouseListener implements MouseListener, MouseMotionListener {
private int positionX = 0, positionY = 0;
private int mouseClickX, mouseClickY;
@Override
public void mousePressed(MouseEvent evt) {
if(SwingUtilities.isRightMouseButton(evt)) {
mouseClickX = evt.getX();
mouseClickY = evt.getY();
}
}
@Override
public void mouseDragged(MouseEvent evt) {
if(SwingUtilities.isRightMouseButton(evt)) {
positionX = mouseClickX - evt.getX();
positionY = mouseClickY - evt.getY();
}
}
@Override
public void mouseMoved(MouseEvent arg0) {}
@Override
public void mouseClicked(MouseEvent arg0) { }
@Override
public void mouseEntered(MouseEvent arg0) { }
@Override
public void mouseExited(MouseEvent arg0) {}
@Override
public void mouseReleased(MouseEvent arg0) {}
public int getX(){
return positionX;
}
public int getY(){
return positionY;
}
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame f = new JFrame();
f.setVisible(true);
f.setSize(new Dimension(500,500));
f.setContentPane(new CameraMovementTest());
}
});
}
}
it resets itself to the original location before moving again.
Did you add any debug code to look at your calculation of the x/y position?
@Override
public void mousePressed(MouseEvent evt) {
if(SwingUtilities.isRightMouseButton(evt)) {
mouseClickX = evt.getX();
mouseClickY = evt.getY();
}
}
@Override
public void mouseDragged(MouseEvent evt) {
if(SwingUtilities.isRightMouseButton(evt)) {
System.out.println(mouseClickX + " : " + evt.getX());
positionX = mouseClickX - evt.getX();
positionY = mouseClickY - evt.getY();
}
}
You set the mouseClickX/Y to the mouse point, then in the mouseDragged you subtract the mouse point from the value. Which means you basically get 0 (well actually 1, since the mouse moved 1 pixel to generate the drag event).
So in the mousePressed logic you can't just reset the mouseClickX/Y to the current mouse point. You need to track that last mouse point as well:
@Override
public void mousePressed(MouseEvent evt) {
if(SwingUtilities.isRightMouseButton(evt)) {
//mouseClickX = evt.getX();
//mouseClickY = evt.getY();
mouseClickX = positionX + evt.getX();
mouseClickY = positionY + evt.getY();
}
}