I am trying to add full screen ad using admob in my game; created in andengine gles2.
When I call this function:
if (mInterstitialAd.isLoaded()) {
mInterstitialAd.show();
}
The screen start flickering with only first texture loaded in "onCreateResources" function.
Here is my initialization code:
@Override
protected void onSetContentView() {
this.mRenderSurfaceView = new RenderSurfaceView(this);
this.mRenderSurfaceView.setRenderer(this.mEngine, this);
mInterstitialAd = new InterstitialAd(this);
mInterstitialAd.setAdUnitId("MY_INTERSTITIAL_CODE");
AdRequest adRequest = new AdRequest.Builder().build();
mInterstitialAd.loadAd(adRequest);
this.setContentView(mRenderSurfaceView);
}
Am I doing anything wrong?
Any help is appreciated.
Thanks
Instead of using "SimpleBaseGameActivity", I used "LayoutGameActivity" which resolved my problem.