In Unity, I can register a named type like this
using Microsoft.Practices.Unity;
var container = new UnityContainer();
container.RegisterType<IOutputService, ConsoleOutputService>("Console");
container.RegisterType<IOutputService, MessageBoxOutputService>("MessageBox");
container.RegisterType<ICalculatorReplLoop, CalculatorReplLoop>();
ICalculatorReplLoop loop = container.Resolve<ICalculatorReplLoop>();
and auto resolve it using attribute like this
public class CalculatorReplLoop : ICalculatorReplLoop
{
public CalculatorReplLoop() {}
[Dependency("MessageBox")]
public IOutputService OutputService { get; set; }
}
I know how to register Named Service in Autofac
using Autofac;
using Autofac.Core;
var builder = new ContainerBuilder();
builder.RegisterType<ConsoleOutputService>().Named<IOutputService>("Console");
builder.RegisterType<MessageBoxOutputService>().Named<IOutputService>("MessageBox");
builder.RegisterType<CalculatorReplLoop>().As<ICalculatorReplLoop>().SingleInstance();
IContainer container = builder.Build();
ICalculatorReplLoop loop = container.Resolve<ICalculatorReplLoop>();
but how to resolve it inside CalculatorReplLoop class ?
Look at this Sample code and this is one of the ways of auto resolve the using autofac when you share a contract with two implementations.
using System;
using Autofac;
using Autofac.Features.Indexed;
namespace AutoFac
{
class Program
{
static void Main(string[] args)
{
var builder = new ContainerBuilder();
builder.RegisterType<OnlineState>().Keyed<IDeviceState>("online");
builder.RegisterType<OfflineState>().Keyed<IDeviceState>("offline");
builder.RegisterType<Modem>().AsImplementedInterfaces();
var container = builder.Build();
var r = container.Resolve<IModem>();
r.print();
}
}
public interface IDeviceState
{
string Get();
}
public class OnlineState : IDeviceState
{
public string Get()
{
return "OnlineState";
}
}
public class OfflineState : IDeviceState
{
public string Get()
{
return "OfflineState";
}
}
public class Modem : IModem
{
readonly IIndex<string, IDeviceState> _states;
private readonly IDeviceState _deviceState;
public Modem(IIndex<string, IDeviceState> states)
{
_states = states;
_deviceState = _states["online"];
//_deviceState = _states["offline"];
}
public void print()
{
Console.WriteLine(_deviceState.Get());
}
}
public interface IModem
{
void print();
}
}