I´m trying to port a tower defence game from xna (c#) to libgdx (java).
But now I have a problem, there is a function which rotates the bullets from the towers around the z-axis in direction to the enemies.
public void SetRotation(float value){
rotation = value;
velocity = Vector2.Transform(new Vector2(0, -speed), Matrix.CreateRotationZ(rotation));
}
This is the code in c# using xna. Does anybody know how to do this in libgdx?
Here ist the link form the tutorial side from the tutorial: http://xnatd.blogspot.de/2010/10/tutorial-7-firepower.html.
I hope there is someone who can help me..
Vector2#rotate
rotate the vector around the Z axis. Note that it needs the angle in degrees. If the angle you have is in radians then use the rotateRad
method.
velocity.set(0, -speed).rotate(value);
//or
velocity.set(0, -speed).rotateRad(value);