Is it possible to add specific reverb to my sound effect/music track in libgdx? I want to add outdoor/indoor reverb to make all tracks sounded the same.
I don't think that Libgdx has a mechanism to adding effects to sound. The Sound class delivers no function for this.
I see three solutions here:
Try to implement it yourself
I see that in the Sound class there is setPitch(long soundId, float pitch)
method. Due to Wikipedia the reverb is just a kind of echo so maybe (but not for sure) you could achieve the effect by
First one is the easiest and if you are not afraid of space problems I would strongly recommend it to you (althought why not to try implementing it)