I'm working in a project with Kinect, MS SDK 2, C# and WPF controls.
I setup the event handler MultiSourceFrameArrived method to read all frame types. According MS documentation, this runs when a frame arrives from the Kinect, and it is approximately at 30 FPS.
I want to restrict this running behavior (delay) in order to reduce the capture, for instance at 5 FPS, 10 FPS.
I try to use Task.Delay(ms) and Thread.Sleep(ms) (as in ). Sorry if this question would be stupid, but I couldn't resolve it yet.
Keep a Counter frameCount
and maintain reduced fps by ignoring frames.
static void msfr_MultiSourceFrameArrived(object sender, MultiSourceFrameArrivedEventArgs e)
{
frameCount++;
if (frameCount % 6 != 0) return;
// Do whatever you want cause you are pirate ... :D
}