I have a multithreaded network application using a UdpClient
, TcpClient
, TcpListener
, and processing received connections and received data using the e.g. BeginReceive()
EndReceive()
callback pattern.
Using the UdpClient as an example, in this pattern the general flow of work I am using is:
UdpClient.BeginReceive()
UdpClient.EndReceive()
to collect the datagram.UdpClient.BeginReceive()
again to prepare to receive another datagram.Q: Since there is only a single UdpClient
object, and due to the pattern of always calling EndReceive()
before the next BeginReceive()
, is it necessary to lock/synchronise acccess to the UdpClient
object for those calls?
It seems to me that it wouldn't be possible for another thread to interfere in this workflow or make those calls non-atomic. The pattern for TcpClient.BeginReceive()
and TcpListener.BeginAcceptTcpClient()
are very similar.
Bonus Q: Does the single UdpClient
object need to be declared static
(and static
lock object
if one is required)?
Note: I am not asking if it is neccessary to perform any locking during e.g. datagram processing. Only regarding this pattern and the UdpClient
TcpClient
TcpListener
objects.
EDIT
By way of clarification, (ignoring exception handling) is this code:
private void InitUDP()
{
udpclient = new UdpClient(new IPEndPoint(IPAddress.Any, Settings.Port));
udpclient.BeginReceive(new AsyncCallback(receiveCallback), udpclient);
}
private void receiveCallback(IAsyncResult ar)
{
UdpClient client = (UdpClient)ar.AsyncState;
IPEndPoint ep = new IPEndPoint(IPAddress.Any, 0);
byte[] datagram = client.EndReceive(ar, ref ep);
udpclient.BeginReceive(new AsyncCallback(receiveCallback), udpclient);
processDatagram();
}
Practically different or less-protective than this code:
private void InitUDP()
{
udpclient = new UdpClient(new IPEndPoint(IPAddress.Any, Settings.Port));
udpclient.BeginReceive(new AsyncCallback(receiveCallback), udpclient);
}
private void receiveCallback(IAsyncResult ar)
{
UdpClient client = (UdpClient)ar.AsyncState;
IPEndPoint ep = new IPEndPoint(IPAddress.Any, 0);
lock(_lock)
{
byte[] datagram = client.EndReceive(ar, ref ep);
udpclient.BeginReceive(new AsyncCallback(receiveCallback), udpclient);
}
processDatagram();
}
is it necessary to lock/synchronise acccess to the UdpClient object for those calls?
No, not exactly, but perhaps not for the reason you might think.
If you call BeginReceiveFrom()
(or just BeginReceive()
for that matter) before you are done processing the current datagram, it is in fact possible for the same callback to be called concurrently. Whether this actually will happen depends on a lot of things, including thread scheduling, how many IOCP threads are currently available in the thread pool, and of course whether there is even a datagram to receive.
So you definitely have the risk that before you are done processing the current datagram, the receipt of a new datagram will occur and processing for that will commence before the processing of the first one is done.
Now, if the processing of datagrams involves the access of some other shared data, then you definitely do need synchronization around that other shared data, to ensure safe access of that other data.
But as far as the datagram itself goes, the networking objects are thread-safe in the sense that you won't corrupt the object using it concurrently…it's still up to you to ensure you use them in a coherent way. But with the UDP protocol in particular, this is easier than for TCP.
UDP is unreliable. It has the lack of three very important guarantees:
That last point is particularly relevant here. Your code already needs to be able to handle the processing of datagrams out of order. So whether this disordering of datagrams occurs because of the network itself or because you started a new I/O operation before you were done processing the current one, your code if written correctly will successfully deal with it.
With TCP, things are different. You again have the same issue that if you've started an I/O operation, it most certainly could complete before you are done processing the current I/O operation. But unlike UDP, you do have some guarantees with TCP, including that data received on the socket will be received in the same order in which it was sent.
So as long as you don't call BeginReceive()
until you are completely done processing the current completed I/O operation, everything's fine. Your code sees the data in the right order. But if you call BeginReceive()
earlier, then your current thread could get pre-empted before it's done processing the current I/O operation, and a different thread could wind up processing a newly-completed I/O operation.
Unless you have done some kind of synchronization or ordering of the received data to account for the possibility of handling I/O completions out-of-order, this will corrupt your data. Not good.
There are good reasons to issue multiple receive operations concurrently. But they generally have to do with a need for a highly scalable server. There are also negatives associated with issuing multiple concurrent receive operations, including the added complexity of ensuring the data is processed in the right order, as well as the overhead of having multiple fixed/pinned buffers in your heap (though that can be mitigated in a variety of ways, such as allocating buffers large enough to ensure they are in the large-object heap).
I would avoid implementing the code in this way, unless you have a specific performance issue you have to solve. Even when dealing with UDP, but especially when dealing with TCP. And if you do implement the code this way, do it with great care.
Does the single UdpClient object need to be declared static (and static lock object if one is required)?
Where you store the reference to your UdpClient
object does not matter one bit. If you have code that needs to maintain more than one UdpClient
at a time, storing a reference in a single UdpClient
-type field would not even be very convenient.
All that making something static
does is change how that member is accessed. If not static
, you need to specify the instance reference in which the member is found; if it is static
, you just need to specify the type. That's all. It doesn't have anything at all to do with thread-safety per se.
Finally, with respect to your two code examples, they are functionally equivalent. There is no need to protect the calls to EndReceive()
and BeginReceive()
, and your lock
doesn't encompass any other part of those methods (e.g. the actual processing of the datagram), so it's not really accomplishing anything (other than to possible increase the overhead of context switches).
In the concurrent scenario, it's possible that the first thread would be pre-empted before leaving the lock
but after calling BeginReceive()
. This could lead to a second thread being awoken to process the callback for a second I/O completion. That second thread would then hit the lock
and stall, allowing the first thread to resume execution and leave the lock
. But all that that synchronization does is to slow things down. It doesn't prevent any concurrent access of the datagram data itself, which is the (possibly) important part.