The idea is that I want to record the reaction time of one user by displaying an object or making an audio, and then the users presses one button to see how fast he was.
I tried going step-by-step. I simply made an WFA that listens the keyboard, and when a key is pressed, it displays a message, like so:
public Form1()
{
InitializeComponent();
label1.Text = "";
}
private void Form1_Load(object sender, EventArgs e)
{
this.KeyDown += new KeyEventHandler(Form1_KeyDown);
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.A)
{
label1.Text = "The A key was pressed";
}
}
Simple.
But, when I add a button - so that I can now display an object, it's all going wrong. I don't know why it doesn't work.
The idea is that when I make the button component, it will add the method button_Clicked. I have tried in a million ways to get a key, but, after the button was added, it doesn't work. It doesn't matter when I press the key: before the click, after, in the same time.
I thought that maybe when I click, all the focus goes to the button, and so, if I press a key, i thought that the key is associated with the button, so I made a new method: button_Keydown, and made the same thing as in Form1_Load. It doesn't work like this either.
I have tried for the past 3 hours to figure it out, to change the code. But I couldn't figure it out. Any suggestions?
Look in the Form's Events and make sure you have your KeyDown function selected. That should do the trick.
Regards.