I declared a function like this:
int __stdcall DoSomething(int &inputSize, int &outputSize, void(* __stdcall progress)(int) )
{
}
How can I make progress() callback a global variable to use it in other functions in the same DLL? I am a newbie to C++.
Create a function with a matching signature (i.e., void (*)(int)
).
#include <iostream>
//void ( * )( int ) - same signature as the function callback
void progressHandler(int progress)
{
std::cout << "received progress: " << progress << std::endl;
}
int DoSomething(int &inputSize, int &outputSize, void (*progress)(int))
{
progress(100);
return 0;
}
int main()
{
int inputSize = 3;
int outputSize = 3;
DoSomething(inputSize, outputSize, progressHandler);
return 0;
}
Output:
received progress: 100
Even though I removed it (because I used g++
) you can keep the __stdcall
.