So I'm recoding my rendering engine, starting with the basics. I'm running is to a very weird issue. I'm simply rendering a triangle, but the position is all wrong.
Here's what I'm getting (can't post image cause I don't have enough rep yet): Incorrect Result
That's obviously not what I'm trying to do.
Here's are my vertices I'm defining, what my vertex structure looks like, and what my FVF looks like:
CDirect3DHelper::VERTEX vertices[] =
{
{ 300, -300, 0, 1, D3DCOLOR_XRGB(0, 0, 255) },
{ 0, 300, 0, 1, D3DCOLOR_XRGB(0, 255, 0) },
{ -300, -300, 0, 1, D3DCOLOR_XRGB(255, 0, 0) }
}
struct VERTEX
{
float x, y, z, rhw;
DWORD color;
};
static const DWORD FVF = D3DFVF_XYZRHW | D3DFVF_DIFFUSE;
Anyone have any idea what's wrong? I feel like I'm missing something really stupid.
Thanks!
The coordinates are outside your screen. The X and Y value of the vertex are in screen space where top left is 0,0 and right bottom is width,height